Im back with another problem however!
This time I have remodelled my terrain using a 3ds max scene instead of a boring heightmap - i like that better.
Since doing so I think my collision has stopped working properly for my sydney object who is running along the terrain - and the terrain wall which sydney is running towards. For some reason sydney continues to run through the wall and along the same axis for an infinite distance, here I have a before the wall, and after the wall picture!
Before the wall:
http://img247.imageshack.us/my.php?image=beforefo6.jpg
After the wall:
http://img514.imageshack.us/my.php?image=afterdr6.jpg
This is not meant to happen.
The code for my object - which is Buster.cpp which is the sydney model is here :
http://pastebin.com/m5d16a488
And the code which deals with the terrain collision setup and the rest of the malarky like instantiating the Buster is the main:
http://pastebin.com/m1446ad21
I create an octtreeselector on the mesh of my .3ds file for the terrain - which is used for the collision detection of Buster model - but it doesnt appear to be working!
Please help me!
Thanks in advance for any help!
Andy