Which physic engine choose for irrlicht for beginner.

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petra999
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Which physic engine choose for irrlicht for beginner.

Post by petra999 »

Hello!
I don't know where i should post a new topic (in wich section of forum), so i made mistake, please tell me, to which section i should write.

So i have a question, which physic engine choose for beginer?
I tried to do something with Newton but i have some problems. It is some easier physic engine? of course free and if it possible with good documentation. Thanks for any reply.
rogerborg
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Post by rogerborg »

These aren't recommendations, just FYIs:

Bullet
ODE
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Brainsaw
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Post by Brainsaw »

Hello,

I have done one "little game" (more like a test using Irrlicht) with a physics engine yet (http://dustbin-online.de/marbles.php), and I found out that it's not too hard to use. You can start from the Irrlicht+ODE tutorial found on the sourceforge page, but you will have to extend that tutorial. Although it's not as good as it should be you can also check the code of my program.
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wyrmmage
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Post by wyrmmage »

ODE is good, but a bit hard to use; Bullet is easier to use, but has virtually no documentation....Are you making a 3D or 2D game? If it's 2D, you may want to take a look at Chipmunk Physics
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Brainsaw
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Post by Brainsaw »

imho ODE was not really a problem, though it has some traps. But (if I find the time to) I'm gonna try Bullet next, the videos on their page look really cool.
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Halifax
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Post by Halifax »

I would recommend nVidia's PhysX, although Bullet would be my first choice if it actually had documentation. (Although you might be able to learn from the examples around here, or on their forum.) But my main thing with Bullet is that it seems more tailored to the academic physicists.

Now if were talking about 2D physics, then I would go with Box2D all the way. I have never seen, or heard of, Chipmunk Physics, but Box2D is pretty proven, and I have used it in a lot of my 2D projects.
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petra999
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Post by petra999 »

i'm need phys for 3d. I'm need only for simple collisions, gravity, it but i need something simple (with nice documentation).

Thanks a lot
Albandil
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Post by Albandil »

I use ODE and am quite satisfied with it. You can choose between C++ and C interface (the latter is recommended by the author) and there is a large (though not completely complete) users guide. I believe that once you read through, ODE is comprehendable and easy to use.
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