Hello!
I don't know where i should post a new topic (in wich section of forum), so i made mistake, please tell me, to which section i should write.
So i have a question, which physic engine choose for beginer?
I tried to do something with Newton but i have some problems. It is some easier physic engine? of course free and if it possible with good documentation. Thanks for any reply.
Which physic engine choose for irrlicht for beginner.
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Hello,
I have done one "little game" (more like a test using Irrlicht) with a physics engine yet (http://dustbin-online.de/marbles.php), and I found out that it's not too hard to use. You can start from the Irrlicht+ODE tutorial found on the sourceforge page, but you will have to extend that tutorial. Although it's not as good as it should be you can also check the code of my program.
I have done one "little game" (more like a test using Irrlicht) with a physics engine yet (http://dustbin-online.de/marbles.php), and I found out that it's not too hard to use. You can start from the Irrlicht+ODE tutorial found on the sourceforge page, but you will have to extend that tutorial. Although it's not as good as it should be you can also check the code of my program.
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ODE is good, but a bit hard to use; Bullet is easier to use, but has virtually no documentation....Are you making a 3D or 2D game? If it's 2D, you may want to take a look at Chipmunk Physics
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imho ODE was not really a problem, though it has some traps. But (if I find the time to) I'm gonna try Bullet next, the videos on their page look really cool.
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I would recommend nVidia's PhysX, although Bullet would be my first choice if it actually had documentation. (Although you might be able to learn from the examples around here, or on their forum.) But my main thing with Bullet is that it seems more tailored to the academic physicists.
Now if were talking about 2D physics, then I would go with Box2D all the way. I have never seen, or heard of, Chipmunk Physics, but Box2D is pretty proven, and I have used it in a lot of my 2D projects.
Now if were talking about 2D physics, then I would go with Box2D all the way. I have never seen, or heard of, Chipmunk Physics, but Box2D is pretty proven, and I have used it in a lot of my 2D projects.
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