set the material mode to Transparent_Add_Color and then create an array of 2 colors, one black and one the color you want. Then setup a time array with 2 values, 0 and the time you want the particle to be fully faded in.
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rogerborg wrote:Every time someone learns to use a debugger, an angel gets their wings.
rogerborg wrote:Every time someone learns to use a debugger, an angel gets their wings.