irrFrame is a base framework for beginners to get there game off its feet easily. It is a what i like to call a plug and compile framework. The framework utilizes the cAudio engine. It also shows how easy it is to use the cAudio engine with irrlicht.
Classes:
cDevTool - A useful devtool for switching threw the game states
cErrorLogging- makes logging to a file / switching to printing to console easy
cEventReciver - holds the event receiver for the game
cGameState - The game state manager intro,run,end
cGlobal - makes keeping the main.cpp clean *is only included in the event reciver*
cLevelEngine - Handles switching of levels and such
cLevelState - the base class for levels to inherit
cIntroState - a level showing how to use the level manager and how to switch to the next level
cIntroState2 - the level that cIntroState switches to
This will hopefully make getting a game on to its feet / making demos really easy for everyone to enjoy
You can download it here http://www.wild.deathtouchstudios.com
Id love to hear your questions and feedback.
irrFrame release 0.1(redl for cAudio fix)
irrFrame release 0.1(redl for cAudio fix)
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
If at first you don't succeed press the delete key till you do
<Programming is a way of life>
If at first you don't succeed press the delete key till you do
I see a lot of these frameworks, I can see a lot of work is put in it, but presentation is lousy. You have to make one last effort to present it correctly.
I suppose framework is not meant for people who make frameworks.
That is why it first has to be presented with Tutorial 1: Make Simple Game.
Make a 5 minute video of making game with your framework.
Show how to use your framework: first easily creating (default but complete) game, then show with 15 tutorials how it allows changing everything in that game.
I went to the site, downloaded doc, that doxygen api is good for nothing for all but framework programmers.
Put pictures.
Put pictures of 3d models in 3d world. I know they don't demonstrate framework, but they help me go through the day. I'll always go to site with pictures.
I suppose framework is not meant for people who make frameworks.
That is why it first has to be presented with Tutorial 1: Make Simple Game.
Make a 5 minute video of making game with your framework.
Show how to use your framework: first easily creating (default but complete) game, then show with 15 tutorials how it allows changing everything in that game.
I went to the site, downloaded doc, that doxygen api is good for nothing for all but framework programmers.
Put pictures.
Put pictures of 3d models in 3d world. I know they don't demonstrate framework, but they help me go through the day. I'll always go to site with pictures.
And who gives a duck about that audio engine? Put that out of your description! It confuses people. "This framework is for beginners who want to make their game quickly. Audio engine library something something easily cAudio irrlicht." What was that all about? Who thinks about sound at the begining? Everyone, don't mention audio in first 15 tutorials, let alone first line of your introduction. People make complete game, then add sound. Who cares about sounds? Don't mention it at all.
pretty simple and i like it.
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Owch, Alright give me some time now everything will be correct im in the process of redoing the main deathtouchstudios site. When this is done i plan on making tutorials for both cAudio and irrFrame. irrFrame is not supposed to be like irrwizard but that's the way it may turn out. Next time you have a suggestion it would be nice if you would just nicely suggest it . Keep in mind i do this on my free time and i am giving it to the community for there use. I am doing the best i can at the moment in time everything will be done.
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
If at first you don't succeed press the delete key till you do
<Programming is a way of life>
If at first you don't succeed press the delete key till you do
I'm sorry, I don't agree with pera. I have yet to work in one studio where sound is an afterthought. If you make it so, you're asking for trouble. You're losing environment development, you'll have weird bugs popping, etc. I don't know how prominently you should advertise it, but there is no fault in doing so.
Yeah honestly, pera, that is some horrible thinking on your part. If sound is your last thought, then it's clearly going to suffer. You may not know this, but sound, and how you handle it, adds atmosphere to your game.
I recommend you read this: http://www.gamedev.net/reference/music/ ... erthanbig/
I recommend you read this: http://www.gamedev.net/reference/music/ ... erthanbig/
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