Smiers
but this normally needs double-faced texture.dlangdev wrote:Noticed the gate is a real polygon structure. Normally, they're created using a quad with an rgba texture in it.
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Dude great work!!! i use blender, i started with 3dmax but now blender is unstoppable and i love it, i export all my assets in .b3d, i just start to us that format, at the moment i can export ligthmaps very, could you tell me which format do you use?
Could share some code line? i need to know how load model with normal maps, specular maps and so on!!!
or a tutorial? something?
blender and irrlicht Rocks!!!
Could share some code line? i need to know how load model with normal maps, specular maps and so on!!!
or a tutorial? something?
blender and irrlicht Rocks!!!
System
AMD X2 4200
nvidia 7600gs 256mb
2GB ram DDR2
AMD X2 4200
nvidia 7600gs 256mb
2GB ram DDR2
you could...you know, write code that flips the face. ha! ha! gotcha right there.Virion wrote:but this normally needs double-faced texture.dlangdev wrote:Noticed the gate is a real polygon structure. Normally, they're created using a quad with an rgba texture in it.
yeah, the high polycount of the gate will definitely contribute to lag, tho. i've tried writing a test program that will replace a gate (for example) with an imposter, and i still couldn't do it. maybe in a few months, it will just appear in front of it. just like magic!
i need to visit my magician soon, tho. it's been quite a while and i have no idea what my future will be without his divine words.
Due to the size of the gate (maybe 3 - 3,5 meters high), I didn't think a textured plane would have made it nice-looking enough. Besides, the gate is meant to be an animated mesh which can open/close, so it was definitely not a solution to be considered.
The polycount is not so high anyway, and trust me I'm the first to use textured planes when I can
The polycount is not so high anyway, and trust me I'm the first to use textured planes when I can
W...well, there is no normal maps, or specular maps or bump maps in any of my released screens, actually.Could share some code line? i need to know how load model with normal maps, specular maps and so on!!!
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No shaders, and I admit I cheated with the sky glowings, but that's an effect I wish to get in the final release !
I hope we can have a whole website soon. In the meanwhile I'd like to inform you that we wish to recruit 2 new partners, considering the amount of work still ahead
- A coder that would focus on - guess what -, the graphic part : coding shaders, improving LOD terrain and create game-specific nodes, among others, while our main coder is working on networking.
- A Character Designer, that would focus on modeling, texturing and rigging all sorts of NPCs and PCs.
If you are interested, you can contact me through this forum's IM, email (neirda -at- wizardsofsoweto -dot- com), or wait for our forum to be ready.
Thank you for your interests, I'm available for any question !
I hope we can have a whole website soon. In the meanwhile I'd like to inform you that we wish to recruit 2 new partners, considering the amount of work still ahead
- A coder that would focus on - guess what -, the graphic part : coding shaders, improving LOD terrain and create game-specific nodes, among others, while our main coder is working on networking.
- A Character Designer, that would focus on modeling, texturing and rigging all sorts of NPCs and PCs.
If you are interested, you can contact me through this forum's IM, email (neirda -at- wizardsofsoweto -dot- com), or wait for our forum to be ready.
Thank you for your interests, I'm available for any question !