this is our google code page
http://code.google.com/p/fosengine/
and if you like, you can download the source code via SVN

Thank you very much. Your name and your forum url has been noted in the code when I integrated it in our demo named DemoD4. Currently, a new HealthBar has been developed by one of our team member based on your ideal.eMgz wrote:deja vu! (http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=25017)
hehe, joking, fell free to use that NICE bar
nice models btw
Code: Select all
#ifndef _HEALTH_MANA_BAR_H_
#define _HEALTH_MANA_BAR_H_
#include <irrlicht.h>
using namespace irr;
using namespace video;
using namespace core;
using namespace gui;
//!Định ngĩa class HealthManaBar kế thừa từ class IGUIElement.
class HealthManaBar : public IGUIElement
{
private:
IVideoDriver* driver;
//! Lượng máu lớn nhất.
int maxValue;
//! Lượng máu hiện tại.
int value;
short int transparent;
ITexture* imgBar;
position2d<s32> pos;
//! Kích thước bar
dimension2d<s32> BarSize;
public:
//! Khởi tạo đối tượng.
HealthManaBar(const rect<s32>& rect,IGUIEnvironment* env,IGUIElement* parent);
//! Hủy đối tượng.
~HealthManaBar();
//! Đặt các giá trị mới cho Máu, Mana,V.v....
void setValue(int Value);
void setMaxValue(int MaxValue);
void setTexture(c8 *fileName);
void setPosition(int X,int Y);
void setTransparent(short int Transparent);
//Vẽ
void draw();
};
#endif
Thanks JP, in Saturday, we have some improve whith weapon mesh attacked and partical system:JP wrote:Hey that looks pretty good! Nice work, good luck continuing!