I'm tired I just wanna
have a material in irrlicht where I can have:
diffuse
normal
spec map
nothing fancy!
HLSL or CG
will work fine I don't care about vague suggestions.
I would not be ask If I knew how.
I'm and artist I try but It will take me another two years to figure this out and by then some one will have an affordable simple solution to apply shaders to object in realtime.
Thanks in advance I now alot about graphics so any one that sends me a working solution I can make or trian you to make professional content for you engine.