For the past week or so me and the other cAudio guys have been trying to create a working visual studio build. Unfortunately we have failed on many fronts. We do know its possible becuase all the libs are cross platform so we are calling out to you msvc users on the irrlicht forums for help in creating this build.
cAudio Source Download:
http://www.dl.deathtouchstudios.com/cAu ... rce.tar.gz
Needed Libs:
vorbis: http://downloads.xiph.org/releases/vorb ... -1.2.0.zip
ogg : http://downloads.xiph.org/releases/ogg/libogg-1.1.3.zip
openal: http://www.openal.org/openal_webstf/dow ... 0.8.tar.gz
alut : http://www.openal.org/openal_webstf/dow ... 1.0.tar.gz
mikmod: http://mikmod.raphnet.net/files/libmikm ... -beta2.zip
Of cource anyone who makes a working build will be rightfully credited.
I would appreciate any help one can give.
You know sudi and i have been trying to get it working for a while*those who have visited the irrlicht irc*
cAudio Calling to irrlicht for help.
cAudio Calling to irrlicht for help.
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
If at first you don't succeed press the delete key till you do
<Programming is a way of life>
If at first you don't succeed press the delete key till you do
Do you mind telling us why it doesn't work? It would be good to know what kind of issues you are encountering rather than blindly guessing what the problem is.
Cheers
Cheers
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
I did a VS project for IrrAI yesterday and it took me 3 and a half hours to get all that sorted (mostly was because i had to build effectively 4 versions of IrrAI from scratch and make changes across them all
)
But yeah, what's the problem?
One problem i had that i'll point out was that if i compiled IrrAI as a class library project it worked fine but then when i tried to use it in an example app it wouldn't compile, saying it couldn't find _CorExeMain@0 or something, which was rather confusing... i googled it and found that a way to get around that was to instead create IrrAI as a console application and then switch it to a library in the project properties section, that did the trick.
But yeah, what's the problem?
One problem i had that i'll point out was that if i compiled IrrAI as a class library project it worked fine but then when i tried to use it in an example app it wouldn't compile, saying it couldn't find _CorExeMain@0 or something, which was rather confusing... i googled it and found that a way to get around that was to instead create IrrAI as a console application and then switch it to a library in the project properties section, that did the trick.
If you could explain to me by what you mean create a sourceforge project. If you mean a svn and such i could set that up easily threw my host.
The problem we were having was with mikmod we were getting definition errors visual was complaining about its variable types and such. Its really hard to explain. What we tried was stripping mikmod support by doing this we lost 4 file formats. So we got cAudio to compile but we couldnt get a lib/dll created.
There you go all the files needed in one file:
http://www.dl.deathtouchstudios.com/depend.tar.gz
The problem we were having was with mikmod we were getting definition errors visual was complaining about its variable types and such. Its really hard to explain. What we tried was stripping mikmod support by doing this we lost 4 file formats. So we got cAudio to compile but we couldnt get a lib/dll created.
There you go all the files needed in one file:
http://www.dl.deathtouchstudios.com/depend.tar.gz
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
If at first you don't succeed press the delete key till you do
<Programming is a way of life>
If at first you don't succeed press the delete key till you do
