Class to read additional informations from Quake3 .bsp Files
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- Posts: 124
- Joined: Sun Jun 27, 2004 11:02 am
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Hey Electron, any chance of mailing that code to me to?
My email is: captain_killau.nospam@yahoo.com.au
(Get rid of that .nospam stuff of course)
I'm thinking that if I can get my hands on that code, I'll merge it with the MD3 loader which will facilitate support for MD3 Map Models. I'll also consider Dynamic Lighting (Make a new Irrlicht dlight entity so you can add true dynamic lights using Radiant/Quark/Whatever) and of course I'll also do support for other entities too. Most likely I can build the entity loader code into the engine BUT the other stuff (ie. lighting) will be application specific to allow for flexibility
My email is: captain_killau.nospam@yahoo.com.au
(Get rid of that .nospam stuff of course)
I'm thinking that if I can get my hands on that code, I'll merge it with the MD3 loader which will facilitate support for MD3 Map Models. I'll also consider Dynamic Lighting (Make a new Irrlicht dlight entity so you can add true dynamic lights using Radiant/Quark/Whatever) and of course I'll also do support for other entities too. Most likely I can build the entity loader code into the engine BUT the other stuff (ie. lighting) will be application specific to allow for flexibility
2.8GHz P4 with HT - 512MB DDR - ATI Radeon 9600XT 256MB - Windows XP - VC++ 6 and VC++ 2003
Dark Reign 3 Home Page: http://darkreign3.notwhatyouthink.org/
Dark Reign 3 Forums: http://notwhatyouthink.org/darkreign3bb/
Dark Reign 3 Home Page: http://darkreign3.notwhatyouthink.org/
Dark Reign 3 Forums: http://notwhatyouthink.org/darkreign3bb/
We want these files too
ivailo_bourov(AT)yahoo.com
I can immediately upload these files if someone send me files as mail.
ivailo_bourov(AT)yahoo.com
I can immediately upload these files if someone send me files as mail.
Last edited by etcaptor on Thu Mar 08, 2007 12:37 am, edited 1 time in total.
Well, I've just received plummi's BSPReader.
I've not tryed this reader, but I've promised to upload files, after receiving via e-mail .
Here is a link:
http://etcaptor.f2g.net/public/bspReader_latest.zip
QuiGonJinnJ, thanks for mail.
I've not tryed this reader, but I've promised to upload files, after receiving via e-mail .
Here is a link:
http://etcaptor.f2g.net/public/bspReader_latest.zip
QuiGonJinnJ, thanks for mail.
Ok, just tried another web hosting. Here is the link:
http://etcaptor.kwikphp.com/download/ir ... latest.zip
http://etcaptor.kwikphp.com/download/ir ... latest.zip
thanks etcaptor
here is link to the your code
http://www.tronacom.com/downloads/bspReader_latest.zip
Umm Do you know what tool I could use to edit map-20kdm2.pk3 and export the castle to .x or .b3d or something. I renamed and extracted .pk3 but gtkRadient doesnt read it correctly. I would really like to use the castle for testing my character physics etc in a rpg demo but I am using a open terrain and mixing bsp + other could be very difficult.
preferably if I could import to 3dsmax I would be set
here is link to the your code
http://www.tronacom.com/downloads/bspReader_latest.zip
Umm Do you know what tool I could use to edit map-20kdm2.pk3 and export the castle to .x or .b3d or something. I renamed and extracted .pk3 but gtkRadient doesnt read it correctly. I would really like to use the castle for testing my character physics etc in a rpg demo but I am using a open terrain and mixing bsp + other could be very difficult.
preferably if I could import to 3dsmax I would be set
how do i edit / convert 20kdm2.bsp
What I have tried to export the castle from map-20kdm2.pk3 or 20kdm2.bsp
3d Object Converter 3.80
did not recognize map-20kdm2.pk3 or 20kdm2.bsp
Quark reads 20kdm2.bsp with errors and no way to export
DeleD 1.6 LITE did not recognize map-20kdm2.pk3 or 20kdm2.bsp
GtkRadiant-1.4.0 reads installed quake3 areana .map files but not map-20kdm2.pk3 or 20kdm2.bsp
modedit 3.2.0 got error COULD NOT FIND MOHAA
Hammer seams to be for half life not quake3
BSP95e would not run.. missing some borland dll's or something
PolyTrans 3D did not recognize map-20kdm2.pk3 or 20kdm2.bsp
Blender did not recognize map-20kdm2.pk3 or 20kdm2.bsp
I read afecelis excellent tutorial but it is about how to create a new map not edit the existing bsp file
3d Object Converter 3.80
did not recognize map-20kdm2.pk3 or 20kdm2.bsp
Quark reads 20kdm2.bsp with errors and no way to export
DeleD 1.6 LITE did not recognize map-20kdm2.pk3 or 20kdm2.bsp
GtkRadiant-1.4.0 reads installed quake3 areana .map files but not map-20kdm2.pk3 or 20kdm2.bsp
modedit 3.2.0 got error COULD NOT FIND MOHAA
Hammer seams to be for half life not quake3
BSP95e would not run.. missing some borland dll's or something
PolyTrans 3D did not recognize map-20kdm2.pk3 or 20kdm2.bsp
Blender did not recognize map-20kdm2.pk3 or 20kdm2.bsp
I read afecelis excellent tutorial but it is about how to create a new map not edit the existing bsp file
Only this link found about similar conversion:Q3BSP is a Windows console application that will convert any valid Quake 3 BSP file into an organized polygon mesh and export the results into a standardized ASCII file format, VRML 1.0. I encourage users of this software to expand this tool to export in other popular ASCII file formats, especially ones which support multiple U/V channels
http://www.flipcode.org/cgi-bin/fcartic ... show=63986
but have not tried yet.
If this converter works fine maybe will be useful for your goal for vmrl importing in 3dmax
thanks ecaptor
I put a Mfc gui interface on the .bsp to vrml converter
It works but I may have to retexture.. still trying some options
If anyone wants it here is the source and executable
http://www.tronacom.com/downloads/MfcQ3Bsp2Vrml.rar
I put a Mfc gui interface on the .bsp to vrml converter
It works but I may have to retexture.. still trying some options
If anyone wants it here is the source and executable
http://www.tronacom.com/downloads/MfcQ3Bsp2Vrml.rar