Need Blender Support! add .blend
Need Blender Support! add .blend
the title says it all.
not sure where file support info should be but here it is.
need .blend
not sure where file support info should be but here it is.
need .blend
Convert it to .x with the DirectX exporter by Ben. Armatures are supported now!
http://www.omariben.too.it/
http://www.omariben.too.it/
still I think it has some small issues, but it's pretty near...maybe some normals inverted stuff, though not sure....
But it never has been so near of be finished as is now..
You can do tests already with it and irrlitch, I think.
I was waiting (I'm kindda tester of it) next reply for see if certain stuff is solved, and probably will come in next days.
But if he already posted the 20 june version, probably you can do already tests ; don't get upset if shading is seen strange. Or other errors.
If someone has success, please say in these forums, as I'd like to know (I am not an irllicht coder)
But it never has been so near of be finished as is now..
You can do tests already with it and irrlitch, I think.
I was waiting (I'm kindda tester of it) next reply for see if certain stuff is solved, and probably will come in next days.
But if he already posted the 20 june version, probably you can do already tests ; don't get upset if shading is seen strange. Or other errors.
If someone has success, please say in these forums, as I'd like to know (I am not an irllicht coder)
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
...beware that seems that the latest and more error free x exporter is for Blender 2.34, which has not yet been released, you will need to download a latest test build(previous to oficial indeed) from the Blender.org forums...
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
not a bad idea.
but just to mention...
if is only exporting static mesh, there are good OBJ exporters done, and Irrlicht can load OBJ.
But...if you're more ambitious, you could even use Blender as your level editor.
I would not mess with bones and weights -that's hard to export from Python to Blender, they told me- as already x format is doing that stuff...
But it'd be great if you made a kind of export direct for irrlicht, the advantage I'd see is if there was a posibility to make boxes named in certain way, or other structure, to make collisions around the scenery.Maybe is not possible via code, maybe it is a nonsense, and maybe is an outdated way to do collisions in a graphical way (artist can build the collisions as the build the scenery...)
In a future, you could go porting all features of blender to Irrlicht (caneras, lights)
And then I woke up
It'd be a hard coding, I don't know.
What I am told is python is good an easy.(for you coders)
but just to mention...
if is only exporting static mesh, there are good OBJ exporters done, and Irrlicht can load OBJ.
But...if you're more ambitious, you could even use Blender as your level editor.
I would not mess with bones and weights -that's hard to export from Python to Blender, they told me- as already x format is doing that stuff...
But it'd be great if you made a kind of export direct for irrlicht, the advantage I'd see is if there was a posibility to make boxes named in certain way, or other structure, to make collisions around the scenery.Maybe is not possible via code, maybe it is a nonsense, and maybe is an outdated way to do collisions in a graphical way (artist can build the collisions as the build the scenery...)
In a future, you could go porting all features of blender to Irrlicht (caneras, lights)
And then I woke up
It'd be a hard coding, I don't know.
What I am told is python is good an easy.(for you coders)
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
I have learnt to use it and do everything with it.
So maybe it does not sux.
the interface is way different to anything you've seen before, that's true.
But if I can now model, set my bones, asign or paint weights, and create animations (plus render, handle complex materials, camera, lights, nice shadows, mesh edit to a deep level, etc) then I can say is a very powerful tool. I had to advantages: I have used load of 3d softwares before, and I have patience to read the doc in the areas I get totally stuck (in all the remaining I just imagine what must be done; as the key is to catch the main UI philosophy. ).
If it gets finally the joint pinning, and the problems with x exporters are totally (indeed, they're practically there now) fixed, it indeed be my main animation software, if not the only one. And with those 2 features I wont miss much Character Studio.
The key thing is I don't know if specially joint pinning will be possible to be done, and if in case done, will be workflow friendly...
But one way or the other, Blender allows things like this :
http://www.elysiun.com/forum/viewtopic.php?t=26739
http://www.elysiun.com/forum/viewtopic.php?t=26771
http://www.elysiun.com/forum/viewtopic.php?t=26622
http://www.jedicinema.com/images/temp/t50_800.jpg
http://www.elysiun.com/forum/viewtopic.php?t=26673
Specially...
http://www.elysiun.com/forum/viewtopic.php?t=22873
Now the thought...Do you really thing that a software that sux would do that?
Of course, here applies that of "is the artist, not the tool" These people dedicated loads of hours and passion to it. And by no means I would agree Blender is superior to max (though some people think so ) , not even comes near... But...for free, and even compared to mid cost tools (IE Truespace) is the best tool available among those. I still prefer Wings3d for the modelling part, and my purchased Ultimate Unwrap for uv mapping, but that does not stop me a bit about using Blender for animation (and for certain projects, animatio+render)
I post all this as, though I never thought it just "sux" (it'd be too simplistic, as many years behind it ) I did think in the past it was not a good tool. Changed my mind this october, maybe also for some interface change, and seing the rythm of evolving rise dramatically.
So maybe it does not sux.
the interface is way different to anything you've seen before, that's true.
But if I can now model, set my bones, asign or paint weights, and create animations (plus render, handle complex materials, camera, lights, nice shadows, mesh edit to a deep level, etc) then I can say is a very powerful tool. I had to advantages: I have used load of 3d softwares before, and I have patience to read the doc in the areas I get totally stuck (in all the remaining I just imagine what must be done; as the key is to catch the main UI philosophy. ).
If it gets finally the joint pinning, and the problems with x exporters are totally (indeed, they're practically there now) fixed, it indeed be my main animation software, if not the only one. And with those 2 features I wont miss much Character Studio.
The key thing is I don't know if specially joint pinning will be possible to be done, and if in case done, will be workflow friendly...
But one way or the other, Blender allows things like this :
http://www.elysiun.com/forum/viewtopic.php?t=26739
http://www.elysiun.com/forum/viewtopic.php?t=26771
http://www.elysiun.com/forum/viewtopic.php?t=26622
http://www.jedicinema.com/images/temp/t50_800.jpg
http://www.elysiun.com/forum/viewtopic.php?t=26673
Specially...
http://www.elysiun.com/forum/viewtopic.php?t=22873
Now the thought...Do you really thing that a software that sux would do that?
Of course, here applies that of "is the artist, not the tool" These people dedicated loads of hours and passion to it. And by no means I would agree Blender is superior to max (though some people think so ) , not even comes near... But...for free, and even compared to mid cost tools (IE Truespace) is the best tool available among those. I still prefer Wings3d for the modelling part, and my purchased Ultimate Unwrap for uv mapping, but that does not stop me a bit about using Blender for animation (and for certain projects, animatio+render)
I post all this as, though I never thought it just "sux" (it'd be too simplistic, as many years behind it ) I did think in the past it was not a good tool. Changed my mind this october, maybe also for some interface change, and seing the rythm of evolving rise dramatically.
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
Typical reaction of someone who didn't learn to work with it. Once you know how everything works it's like the best interface you can imagine. Every button has its function and you can model extremely fast. Even looked to the gallery? Some ppl can do stuff that beats/equals 3DSMAXSpongeBob wrote:In my humble opinion, Blender sux.
it's impossible to use, and its interface is illogic.
!!
are you trollin', spongeboy? blender roxx0r. It is real 'liquid'. You can set the interface to work almost exactly like 3ds max, or maya. yes, it took me a lot longer to learn then 3ds max, but the stuff I make with blender looks so much better. the only problem I have with blender is I have not yet been able to get anything i have made with it into irrlicht yet. (yes I know there is a converter thing, but it is for windows and i have linux)
xhrit, there's a pyhton script (so, in any OS) to export OBJ files.
Also, the x exporter works in any OS. I think the only thing that could get wrong is smoothing normals, sometimes they come flipped. But all the remaining data seems good...
indeed, some test would be nice to be done here... but prepare to find problems. As is not the total final version of the exporter.
Also, the x exporter works in any OS. I think the only thing that could get wrong is smoothing normals, sometimes they come flipped. But all the remaining data seems good...
indeed, some test would be nice to be done here... but prepare to find problems. As is not the total final version of the exporter.
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
I have been using blender for a while now, and am very happy with the interface. Some people get annoyed by all the hotkeys you have to know, but I find it lets me accomplish stuff a lot faster.
I downloaded the latest test build, even before reading this, and almost burst out in tears when I saw the .x python script supported armatures. I had been trying to use max, but I didn't like the feel of it. I can make a screwdriver in Blender 3x faster, just because I'm used to the hotkeys. I always find myself pressing G to move things, even in word processors.
I express my deepest thanks to Ben and everyone who contributed to the exporter.
agrif
Weekend Challenge
I downloaded the latest test build, even before reading this, and almost burst out in tears when I saw the .x python script supported armatures. I had been trying to use max, but I didn't like the feel of it. I can make a screwdriver in Blender 3x faster, just because I'm used to the hotkeys. I always find myself pressing G to move things, even in word processors.
I express my deepest thanks to Ben and everyone who contributed to the exporter.
agrif
Weekend Challenge
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- Posts: 360
- Joined: Tue Feb 10, 2004 2:20 am
- Location: Lubbock, TX
I am just sitting is my chair laughing at people saying that blender is better than 3DS Max. Sorry I am a 3D modeler, not low poly modeling, and I just laugh laugh laugh laugh. I really enjoy that. Maybe you can do something better than you can in max and I do agree great amazing thing can be done in blender but it is so far behing max it is not even funny.
Also Cinema 4D is a great program especially with the bodypaint 3D program they have that does everything in realtime go check it out.
Also Cinema 4D is a great program especially with the bodypaint 3D program they have that does everything in realtime go check it out.
Is 3DS Max free? It's a very expensive program. Only professionals can buy it (like you?). On that point Blender > Max. Does Max gets updated almost every day? No, it doesn't. There are (still) some features that Max can do and Blender not but did you ever saw a program with those capabilities for that price? Most professionals prefer 3DS Max, maybe because they have to spend money on software . And I said it CAN do stuff that beats/equals 3DS Max, I didn't say it completely beats/equals 3DS Max (which is logical, 3DS Max is developed by a company, Blender is opensource).thesmileman wrote:I am just sitting is my chair laughing at people saying that blender is better than 3DS Max. Sorry I am a 3D modeler, not low poly modeling, and I just laugh laugh laugh laugh. I really enjoy that. Maybe you can do something better than you can in max and I do agree great amazing thing can be done in blender but it is so far behing max it is not even funny.
Also Cinema 4D is a great program especially with the bodypaint 3D program they have that does everything in realtime go check it out.
N/O
thesmileman, have you seen blender lately?
Blender was used for pre-viz for Spiderman 2. An image done by endi(clicky), in blender, won the 3DLuVr.com gate contest.
There are new particle effects, including forcefeild and deflector.
There is SubSurfaceScattering in the works
Also, I find this interesting: .avi clicky
Blender seems to be growing very fast. In two years I predict blender will be just as good as max in all ways.
Check out this clicky for some recent blender art.
agrif
Blender was used for pre-viz for Spiderman 2. An image done by endi(clicky), in blender, won the 3DLuVr.com gate contest.
There are new particle effects, including forcefeild and deflector.
There is SubSurfaceScattering in the works
Also, I find this interesting: .avi clicky
Blender seems to be growing very fast. In two years I predict blender will be just as good as max in all ways.
Check out this clicky for some recent blender art.
agrif