Best TPS camera class
Best TPS camera class
There seems to be many TPS camera classes. I tried to use the one in "Yet Another Third-Person Camera" but it didn't work at all, and they did mention a bug. I hear about older ones but can't find one with links that still work. Can someone show me the best(for an RPG)?
why don't u make ur own tps camera???
its really easy just make a camera follow a point...and done. all the cameras i saw on this forum are completly useless bc they actually are used to move the character. and when using a realy physics engine thats not working.
its really easy just make a camera follow a point...and done. all the cameras i saw on this forum are completly useless bc they actually are used to move the character. and when using a realy physics engine thats not working.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Searched RPG camera and found nothing. Looked through alot though could've missed something.
I can make it follow the person, but what happens is when he starts falling(the character), the camera can't keep up, and I can only make it a fixed camera. Also, IDK how to rotate the camera around a point. Got to have rotation. And finally, I can't make it stay behind the character's back, it only stays at one side. A lot that I can't code myself.. I can make the character move like I want too to, it's just the camera.
why don't u make ur own tps camera???
its really easy just make a camera follow a point...and done. all the cameras i saw on this forum are completly useless bc they actually are used to move the character. and when using a realy physics engine thats not working.
I can make it follow the person, but what happens is when he starts falling(the character), the camera can't keep up, and I can only make it a fixed camera. Also, IDK how to rotate the camera around a point. Got to have rotation. And finally, I can't make it stay behind the character's back, it only stays at one side. A lot that I can't code myself.. I can make the character move like I want too to, it's just the camera.
dude that has nothing to do with programming thats math. u just have to use some matrixes to calculate the rotation of the camera and then make it follow a scenenode (not child).
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.