Hi, Seen that Luke started to implement this feature.
What will it do? Permit the use of animated meshes with the new VBO?
So animated meshes could be on the video card hardware and still be animated? (I'm just curious to know, I've tried searching for "dynamic meshbuffer" on google and nothing came out.
Curious: what are dynamic meshbuffers?[ANSWERED]
-
- Posts: 1638
- Joined: Mon Apr 30, 2007 3:24 am
- Location: Montreal, CANADA
- Contact:
Curious: what are dynamic meshbuffers?[ANSWERED]
Last edited by christianclavet on Fri Aug 08, 2008 11:28 pm, edited 1 time in total.
lol, was just stuck for a name when I was making them, might change the name, any ideas?
they are dynamic in the sense that they can store different vertex and index types, at runtime.
these meshbuffers support 32bit indexes, as well as 16bit, and have split index and vertex buffers, and wrap around the old meshbuffer interface, so they are backward compatible.
may drop vbos in the meshbuffers, and support vbos though these meshbuffers. as it is tricky having different functions for index and vertex in the old meshbuffers.
they are dynamic in the sense that they can store different vertex and index types, at runtime.
these meshbuffers support 32bit indexes, as well as 16bit, and have split index and vertex buffers, and wrap around the old meshbuffer interface, so they are backward compatible.
may drop vbos in the meshbuffers, and support vbos though these meshbuffers. as it is tricky having different functions for index and vertex in the old meshbuffers.
animated meshes can already use VBOs, but they are still skinned on the cpu. you need your own skinning shader if you want them to animate on the graphics card, no skinning shader is built into the engine yet.Permit the use of animated meshes with the new VBO?
[url=irc://irc.freenode.net/irrlicht]irrlicht irc[/url] - corrodinggames.com
Dynamic does conflict with the usage EHM_DYNAMIC, so a different option would be preferable.
Off the top of my head:
Variable mesh buffers
Flexible mesh buffers
Adaptive mesh buffers
Off the top of my head:
Variable mesh buffers
Flexible mesh buffers
Adaptive mesh buffers
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
-
- Admin
- Posts: 3590
- Joined: Mon Oct 09, 2006 9:36 am
- Location: Scotland - gonnae no slag aff mah Engleesh
- Contact:
Polymorphic; that should enrage purity zealots.
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
lol, not sure, could fit. they don't really have a ring to it but :p
and yeah kind of conflicts.
and yeah kind of conflicts.
[url=irc://irc.freenode.net/irrlicht]irrlicht irc[/url] - corrodinggames.com