Here is the sample reproducing the problem:
Code: Select all
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
int main() {
IrrlichtDevice *device = createDevice(video::EDT_OPENGL, core::dimension2d<s32>(640, 480), 32, false, true);
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager* smgr = device->getSceneManager();
device->setWindowCaption(L"An dynamic shadow bug");
IGUIEnvironment* guienv = device->getGUIEnvironment();
scene::ISceneNode* node = 0;
scene::IAnimatedMeshSceneNode* anode = 0;
IAnimatedMesh* mesh = smgr->getMesh("test.obj");
anode = smgr->addAnimatedMeshSceneNode( mesh );
anode->addShadowVolumeSceneNode();
smgr->setShadowColor(video::SColor(220,0,0,0));
mesh = smgr->addHillPlaneMesh("myHill",
core::dimension2d<f32>(20,20),
core::dimension2d<s32>(40,40), 0, 0,
core::dimension2d<f32>(0,0),
core::dimension2d<f32>(10,10));
anode = smgr->addAnimatedMeshSceneNode( mesh );
anode->setPosition(vector3df(0.0f,-2.0f,-0.0f));
// create light
node = smgr->addLightSceneNode(0, core::vector3df(0,5,5),
video::SColorf(0.9f, 0.9f, 0.9f), 600.0f);
driver->setAmbientLight(video::SColorf(0.7f, 0.7f, 0.7f));
scene::ISceneNodeAnimator* anim = 0;
anim = smgr->createFlyCircleAnimator (core::vector3df(0,50,0),150.0f, 0.0002f);
node->addAnimator(anim);
anim->drop();
irr::scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,irr::core::vector3df(0.3f, 1.0f, 1.0f),irr::core::vector3df(0,0,0));
//create an orthogonal matrix
irr::core::matrix4 MyMatrix;
MyMatrix.buildProjectionMatrixOrthoLH(16.0f,12.0f,3.5f,-3.5f);
camera->setProjectionMatrix(MyMatrix);
while(device->run())
{
driver->beginScene(true, true, SColor(0,100,100,100));
smgr->drawAll();
guienv->drawAll();
driver->endScene();
}
device->drop();
return 0;
}
Code: Select all
# Exported from Wings 3D 0.98.23b
mtllib test.mtl
o cube1
#8 vertices, 6 faces
v -1.00000 -1.00000 1.00000
v -1.00000 1.00000 1.00000
v 1.00000 1.00000 1.00000
v 1.00000 -1.00000 1.00000
v -1.00000 -1.00000 -1.00000
v -1.00000 1.00000 -1.00000
v 1.00000 1.00000 -1.00000
v 1.00000 -1.00000 -1.00000
vn -0.577350 -0.577350 0.577350
vn -0.577350 0.577350 0.577350
vn 0.577350 0.577350 0.577350
vn 0.577350 -0.577350 0.577350
vn -0.577350 -0.577350 -0.577350
vn -0.577350 0.577350 -0.577350
vn 0.577350 0.577350 -0.577350
vn 0.577350 -0.577350 -0.577350
g cube1_default
usemtl default
f 3//3 2//2 1//1 4//4
f 5//5 1//1 2//2 6//6
f 6//6 2//2 3//3 7//7
f 7//7 3//3 4//4 8//8
f 8//8 4//4 1//1 5//5
f 8//8 5//5 6//6 7//7