Code: Select all
struct sector
{
ISceneNode* cube;
};
sector map[10][10];
for (int x=0; x<10; x++)
for (int y=0; y<10; y++) {
map[x][y].cube = smgr->addCubeSceneNode(10.0f, NULL, -1, core::vector3df(x*10,0,y*10));
}
Code: Select all
struct sector
{
ISceneNode* cube;
};
sector map[10][10];
for (int x=0; x<10; x++)
for (int y=0; y<10; y++) {
map[x][y].cube = smgr->addCubeSceneNode(10.0f, NULL, -1, core::vector3df(x*10,0,y*10));
}