Irredit working dirr?

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3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Irredit working dirr?

Post by 3DModelerMan »

If I set the working directory in irredit to this

Code: Select all

C:\Documents and Settings\Tanner\My Documents\Wolfpack\Wolfpack
will I be able to make that folder portable?.
Thanks :D .
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
hybrid
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Post by hybrid »

How can a folder be portable? And what did the irrEdit forum answer to this question?
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

like this

Post by 3DModelerMan »

Like being able to distribute it is what I mean for portable... for the problem with it I was wondering if it would have any external dependencys or if it would be self contained.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
torleif
Posts: 188
Joined: Mon Jun 30, 2008 4:53 am

Post by torleif »

Just use "Wolfpack" for the folder, and make everything self contained, as each computer has different user names.

Also, put all your art/ contents in a folder. It makes the game dir a lot cleaner. example:

driver->loadTexture("art/image.jpg");

So I have your game on my computer, the folder might be

C:\Documents and settings\User\Desktop\wolfpack\art\image.jpg

But on your computer it will be different
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