Hi,
I've a node loaded into my scene. The node is created by loading dwarf.x
http://www.psionic3d.co.uk/gallery/albu ... /dwarf.zip
I'd like to programically remove (or hide) the axe (joint called "weapon") from his hand.
Is it possible with the engine?
Koto
how to programically remove part of model
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rogerborg
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It doesn't look like there are any methods to do that. On the bright side, Irrlicht is relatively easy to modify. Do you fancy having a pop at it?
Please upload candidate patches to the tracker.
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Hi,
Eventually I could try to edit x file using text editor, maybe that is not so hard in this case...
Yes I also came to this idea, unfortunately Blender refused to open this model and I do not know any other free app capable of opening x files.hybrid wrote:A better way could be to remove the weapon completely in a 3d modelling tool and use a separate weapon node. That one can be attached to the joint and animated as before. Exchanging the weapon would happen using the usual scene node interface.
Eventually I could try to edit x file using text editor, maybe that is not so hard in this case...
dwarf model is made by psionic3d, there is model in different formats on his site:
http://www.psionic3d.co.uk/gallery/thum ... hp?album=2
http://www.psionic3d.co.uk/gallery/thum ... hp?album=2