3D Studio Max
3D Studio Max
How can I load a 3ds file with all the features possible in 3D Studio Max (materials, transparency, ...). I get only the mesh, no textures, ... Perhaps I forget some important steps. What are the limits? Is 3ds the best format for the transfer? Could you please show an example?
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Material support is there, but not all properties. Textures are loaded automatically if properly attached and exported. Check the command line if there's a note about name changes (3ds only supports 8+3 filenames). Irrlicht 1.5 will even load normal maps for 3ds files.
However, using a b3d exporter might lead to better results, especially for animated meshes, because 3ds animation are not supported.
However, using a b3d exporter might lead to better results, especially for animated meshes, because 3ds animation are not supported.
from the default supported formats by max, i usually go for .OBJ. I usually just use diffuse. then all the rest i need i just fix in code, like if i want transparency.
but i really suggest to use irredit, so you dont need to have code for each object. just fix what you need in irredit (transparency, etc) and you can see immediately the effect. then just load .irr in your app
but i really suggest to use irredit, so you dont need to have code for each object. just fix what you need in irredit (transparency, etc) and you can see immediately the effect. then just load .irr in your app
You may have seen my app.....vrwalking
http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
From my experience the best export for irrlicht from 3dsmax is b3d(i have only done static meshes)
Get b3d pipeline from http://www.onigirl.com ..
make mesh and apply b3d brush materials , change transparency....
Export.....
Load in irrlicht .....
Some tweaking can be done in irredit also...may not be needed normally
If two textures are applied the first is taken as diffuse and the other will be considered as lightmap
i hope this is useful
http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
From my experience the best export for irrlicht from 3dsmax is b3d(i have only done static meshes)
Get b3d pipeline from http://www.onigirl.com ..
make mesh and apply b3d brush materials , change transparency....
Export.....
Load in irrlicht .....
Some tweaking can be done in irredit also...may not be needed normally
If two textures are applied the first is taken as diffuse and the other will be considered as lightmap
i hope this is useful
skumar