If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
stevend
Posts: 114 Joined: Sat Mar 01, 2008 7:18 pm
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by stevend » Mon Sep 08, 2008 11:31 pm
i have been having this problem on my PC
Its an old geforce4 mx card btw
Direct X: I have set to use 32 bit textures but gui images are pixely
Open GL: fonts are blurry
Open GL:
hybrid
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by hybrid » Tue Sep 09, 2008 7:37 am
The blurry fonts happend some days ago due to a bug in the OpenGL 2d setup in SVN/trunk, besides that no other problems known. The image looks quite pixelated under OpenGL as well, though, which could mean that it's not power of two.
stevend
Posts: 114 Joined: Sat Mar 01, 2008 7:18 pm
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by stevend » Tue Sep 09, 2008 10:38 am
ok, any idea why the open GL render is not in the center of the window?
JP
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by JP » Tue Sep 09, 2008 10:50 am
How is it rendered? Are you doing anything different other than:
driver->beginScene();
smgr->drawAll();
driver->endScene();
And i assume it's a standard window that irrlicht has created using createDevice(...);
hybrid
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by hybrid » Tue Sep 09, 2008 11:16 am
Oh, I didn't even notice that the arrows are also a problem description...
stevend
Posts: 114 Joined: Sat Mar 01, 2008 7:18 pm
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by stevend » Tue Sep 09, 2008 12:15 pm
nope, just doing a fairly simple render.
i think it might just be this machine, but it is weird isnt it.