Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
bal
Posts: 829 Joined: Fri Jun 18, 2004 5:19 pm
Location: Geluwe, Belgium
Post
by bal » Tue Jul 06, 2004 2:22 pm
damned doubleposts
Last edited by
bal on Tue Jul 06, 2004 2:24 pm, edited 1 time in total.
DarkWood_Neo
Posts: 52 Joined: Thu Sep 04, 2003 7:45 pm
Location: Germany
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by DarkWood_Neo » Tue Jul 06, 2004 2:23 pm
very nice! the ui is better than mine - i think i'll copy it
what do you think about working together on a powerfull particle tool?
bal
Posts: 829 Joined: Fri Jun 18, 2004 5:19 pm
Location: Geluwe, Belgium
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by bal » Tue Jul 06, 2004 2:24 pm
Wow that's nice
!
Before looking to the source I didn't see that it was the Irrlicht GUI
lantis
Posts: 64 Joined: Thu Jun 17, 2004 2:46 pm
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by lantis » Tue Jul 06, 2004 2:40 pm
DarkWood_Neo im think here nothing to do with particle editor
except creating XML/BIN save/load code for particles.
Better make more affectors , for example rotation affector or
delayed affector for making paricles like smoke.
afecelis
Admin
Posts: 3075 Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
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by afecelis » Wed Jul 07, 2004 7:57 pm
Lantis your particle editor kicks major butt!
congrats, great work! Very very useful.
The only thing I would add would be the chance to add different images for the particle generation.
thesmileman
Posts: 360 Joined: Tue Feb 10, 2004 2:20 am
Location: Lubbock, TX
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by thesmileman » Thu Jul 08, 2004 1:38 am
afecelis, he has a load texture button so I would assume that you could load another texture. Or am I missing what you are saying?
afecelis
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Posts: 3075 Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
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by afecelis » Thu Jul 08, 2004 2:00 am
nope! my bad!
I was in a hurry and didn't see that nice button. I found out with the copy I took along to the office, eh eh ehe he
sorry
the editor is awesome!
afecelis
Admin
Posts: 3075 Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
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by afecelis » Thu Jul 08, 2004 11:37 pm
If anyone's interested in the source ready for vc6 grab it here:
http://www.theshower.nl/cgi-bin/genesis ... is/src.zip
the only problem is that it depends on a modded version of Irrlicht.lib so in order to get it to compile I added the standard Irrlicht.lib that comes in the source. The consequence? the "load from binary" doesn't show up and the "save as binary" button doesn't display the warning message. But anyway, they don't work in this verison yet. Remember to place a "particle_white.bmp" file with your exe and a copy of Irrlicht.dll.
hope it helps
cheers
niko
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Posts: 1759 Joined: Fri Aug 22, 2003 4:44 am
Location: Vienna, Austria
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by niko » Fri Jul 09, 2004 9:13 am
Cool thing