i know it's very basic question...waiting answers,thanks~
i've drawed a dxf format graph using gdi,but it's very slowly when i'm trying to correct the position and zoom,beacuse i must redraw it everytime,could irrlicht be efficient dealing such application?
could irrlicht display a vectorgraph like GDI?
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We already have an initial DXF loader. It uses the usual mesh nodes, though, which limits it to triangles. Amore general approach would require a custom scene node which renders also points and lines. The render methods are already available, it just requires a proper import of the meshbuffers and rendering accordingly.
re
by the way,last year i made a little trick to make irrlicht support animation blendstrip,it just like the old example in directx sdk,it seems irrlicht don't support animation blending controller until now,will you add this function in the new version?
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The thing is that custom scene nodes are custom, i.e. it depends on the things you want to do. And since we don't support DXF completely, there's also no such interface. It not much work, though, just take example 3 and don't render just the few faces, but the meshbuffers which hold the lines and points as well as the usual polygon data.
I don't know what you mean with blendstrip, I cound't find hint in the DX SDK either...
I don't know what you mean with blendstrip, I cound't find hint in the DX SDK either...
re
the blend strip...(may be people called this function another name..)is like a bunch of character's animation,for example went down,stand up or swing
sword and so on,they can be blended into each other with a interpolation of bones...sorry for my english
sword and so on,they can be blended into each other with a interpolation of bones...sorry for my english