could irrlicht display a vectorgraph like GDI?

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nor
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Joined: Mon Jan 29, 2007 2:43 am

could irrlicht display a vectorgraph like GDI?

Post by nor »

i know it's very basic question...waiting answers,thanks~

i've drawed a dxf format graph using gdi,but it's very slowly when i'm trying to correct the position and zoom,beacuse i must redraw it everytime,could irrlicht be efficient dealing such application?
nmn
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Post by nmn »

Possibly, but I think you may want to look more along the lines of OpenGL and DirectX.
hybrid
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Post by hybrid »

We already have an initial DXF loader. It uses the usual mesh nodes, though, which limits it to triangles. Amore general approach would require a custom scene node which renders also points and lines. The render methods are already available, it just requires a proper import of the meshbuffers and rendering accordingly.
nor
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Joined: Mon Jan 29, 2007 2:43 am

re

Post by nor »

thanks for your answer hybird,so there wasn't interface like custom scenenode that already defined?
nor
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Joined: Mon Jan 29, 2007 2:43 am

re

Post by nor »

by the way,last year i made a little trick to make irrlicht support animation blendstrip,it just like the old example in directx sdk,it seems irrlicht don't support animation blending controller until now,will you add this function in the new version?
hybrid
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Post by hybrid »

The thing is that custom scene nodes are custom, i.e. it depends on the things you want to do. And since we don't support DXF completely, there's also no such interface. It not much work, though, just take example 3 and don't render just the few faces, but the meshbuffers which hold the lines and points as well as the usual polygon data.
I don't know what you mean with blendstrip, I cound't find hint in the DX SDK either...
nor
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re

Post by nor »

the blend strip...(may be people called this function another name..)is like a bunch of character's animation,for example went down,stand up or swing
sword and so on,they can be blended into each other with a interpolation of bones...sorry for my english :P
hybrid
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Post by hybrid »

This is possible in Irrlicht with the skinned mesh system, at least for the transition of one animation to the next. If you have solutions for other situations you can post them in the code snippets of bug forum.
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