Skybox, is this something done in the level editor or what?
Skybox, is this something done in the level editor or what?
I have level edited many times before in the past, mostly with Dark Forces 2: Jedi Knights, and Half-Life, but not much with Quake 3. Is the skybox done in the level editor or do I have to do something with Irrlicht? Because I cant seem to figure this out. Im using GtK Radiant at the moment... I dont really like it all that much >.<;.
You add the SkyBox with Irrlicht using irr::scene::ISceneManager::addSkyBoxSceneNode
http://irrlicht.sourceforge.net/docu/cl ... r.html#a15
For example:
ISceneNode* SkyBoxNode = smgr->addSkyBoxSceneNode( "top.jpg", "bottom.jpg", "left.jpg", "right.jpg", "front.jpg", "right.jpg", NULL, 0);
Hope that helps.
-Mindl
http://irrlicht.sourceforge.net/docu/cl ... r.html#a15
For example:
ISceneNode* SkyBoxNode = smgr->addSkyBoxSceneNode( "top.jpg", "bottom.jpg", "left.jpg", "right.jpg", "front.jpg", "right.jpg", NULL, 0);
Hope that helps.
-Mindl