ATMOsphere
Oh, sorry..hybrid wrote:You didn't change the second s32 to u32...
I was change it to u32 because i got a "segmentation fault",
via debugger i found the problem, and was this (Now it's commented):
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//Sky->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL);
Update:Innopeor wrote: Oh, sorry..
I was change it to u32 because i got a "segmentation fault",
via debugger i found the problem, and was this (Now it's commented):
Code: Select all
//Sky->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL);
The problem "segmentation fault" was not do from:
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//Sky->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL);
"return 0;" is correct.
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virtual u32 getMaterialCount() const //editato const
{
//return 1; editato
return 0;
}
Innopeor wrote: PS. Sun.tga already doesn't appear...
It works!!!!hybrid wrote:Don't know what you change and what crashed, but you *must* change the s32 in getMaterial to u32. And you will probably have to recompile the whole project to get the header files updated. Otherwise it might crash...
Thanks for your BIG help!
ATMOSphere.cpp
Code: Select all
/*
Autor: Jonas Abramavicius aka Pazystamo
Unfinished version
2006 06 01
*/
#include <irrlicht.h>
#include <IVideoDriver.h>
#include <math.h>
#include <ITimer.h>
using namespace irr;
using namespace scene;
using namespace video;
using namespace core;
class CATMOskySceneNode : public scene::ISceneNode
{
core::aabbox3d<f32> Box;
video::S3DVertex *Vertices;
video::SMaterial Material;
u16 *indices;
s32 vert;//number of vertices
s32 face;//number of faces
f32 posX,sizeX;
f32 uvX;
public:
CATMOskySceneNode(video::ITexture* tex,scene::ISceneNode* parent, scene::ISceneManager* mgr,s32 faces, s32 id)
: scene::ISceneNode(parent, mgr, id)
{
//AutomaticCullingEnabled = false;
video::SMaterial mat;
mat.Lighting = false;
//mat.Wireframe = true;
mat.ZBuffer = false;
//mat.ZWriteEnable = false;
mat.setFlag(EMF_BILINEAR_FILTER,true);
//mat.NormalizeNormals=true;
//mat.AnisotropicFilter=true;
//mat.GouraudShading=false;
//mat.TrilinearFilter = true;
//mat.BackfaceCulling = false;
face=faces;
Vertices = new video::S3DVertex[face+1];
indices = new u16[face*3];
Material = mat;
Material.setTexture(0,tex);
f64 angle = 0.0f; //start positions
f64 angle2 = 360.0f/face; //angle to add
vert=0; //vertice nr
s32 nr = -3; //indices nr
//top vertice
Vertices[0]=video::S3DVertex(0.0f, 100.0f, -0.0f,
0.0568988f, 0.688538f, -0.722965f,
video::SColor(255,255,255,255), 0.0f, 0.1f);
for (u16 n=1;n<face+1;n++){
vert=vert+1;
nr=nr+3; //indices number
f64 x=cos(angle*0.017453292519943295769236907684886f)*100;//vertice x coord
f64 z=sin(angle*0.017453292519943295769236907684886f)*100;//vertice z coord
Vertices[vert]=video::S3DVertex(x, -5.0f, z,
0.0568988f, 0.688538f, -0.722965f,
video::SColor(255,255,255,255), 0.0f, 0.9f);
angle=angle+angle2;
//connects face
indices[nr]=0; //top vertice
indices[nr+1]=vert; //bottom vertice
indices[nr+2]=vert+1; //next bottom vertice
}
indices[nr+2]=1; //connect last bottom vertice with first
}
virtual void OnRegisterSceneNode()
{
if (IsVisible)
SceneManager->registerNodeForRendering(this,ESNRP_SKY_BOX);
ISceneNode::OnRegisterSceneNode();
}
virtual void render()
{
video::IVideoDriver* driver = SceneManager->getVideoDriver();
scene::ICameraSceneNode* camera = SceneManager->getActiveCamera();
if (!camera || !driver)
return;
core::matrix4 mat;
mat.setTranslation(camera->getAbsolutePosition());
//attach node to camera
driver->setTransform(video::ETS_WORLD, mat);
//don't attach camera
//driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
driver->setMaterial(Material);
//update uv maping
for (int i=1;i<face+1;i++){
Vertices[i].TCoords=core::vector2d< f32 >(uvX,0.98f);
}
Vertices[0].TCoords=core::vector2d< f32 >(uvX,0.01f);
driver->drawIndexedTriangleList(&Vertices[0],vert+1,&indices[0],face);
}
virtual const core::aabbox3d<f32>& getBoundingBox() const
{
return Box;
}
virtual u32 getMaterialCount() const
{
return 1;
}
virtual video::SMaterial& getMaterial(u32 i)
{
return Material;
}
//change sky texture
virtual SMaterial& setMaterial(ITexture* tex)
{
Material.setTexture(0, tex);
return Material;
}
//update uv maping x coordinate
void setuvX(f64 v)
{
uvX=v;
}
};
//******************************************************************************
//almost all code from CBillboardSceneNode
class CATMOstarSceneNode : public scene::ISceneNode
{
core::aabbox3d<f32> BBox;
core::dimension2d<f32> Size;
video::S3DVertex Vertices[4];
video::SMaterial Material;
u16 indices[6];
video::S3DVertex vertices[4];
public:
CATMOstarSceneNode(scene::ISceneNode* parent, scene::ISceneManager* mgr,
s32 id,vector3df position,const core::dimension2d<f32>& size)
: scene::ISceneNode(parent, mgr, id,position)
{
Material.ZBuffer = false;
setSize(size);
// AutomaticCullingEnabled = false;
indices[0] = 0;
indices[1] = 2;
indices[2] = 1;
indices[3] = 0;
indices[4] = 3;
indices[5] = 2;
vertices[0].TCoords.set(1.0f, 1.0f);
vertices[0].Color = 0xffffffff;
vertices[1].TCoords.set(1.0f, 0.0f);
vertices[1].Color = 0xffffffff;
vertices[2].TCoords.set(0.0f, 0.0f);
vertices[2].Color = 0xffffffff;
vertices[3].TCoords.set(0.0f, 1.0f);
vertices[3].Color = 0xffffffff;
}
//virtual void setSize(const core::dimension2d<f32>& size);
virtual void OnRegisterSceneNode()
{
if (IsVisible)
SceneManager->registerNodeForRendering(this,ESNRP_SKY_BOX);
ISceneNode::updateAbsolutePosition();//realy helps from sun pos lag
ISceneNode::OnRegisterSceneNode();
}
virtual void render()
{
video::IVideoDriver* driver = SceneManager->getVideoDriver();
ICameraSceneNode* camera = SceneManager->getActiveCamera();
if (!camera || !driver)
return;
// make billboard look to camera
core::vector3df pos = getAbsolutePosition();
core::vector3df campos = camera->getAbsolutePosition();
core::vector3df target = camera->getTarget();
core::vector3df up = camera->getUpVector();
core::vector3df view = target - campos;
view.normalize();
core::vector3df horizontal = up.crossProduct(view);
horizontal.normalize();
core::vector3df vertical = horizontal.crossProduct(view);
vertical.normalize();
horizontal *= 0.5f * Size.Width;
vertical *= 0.5f * Size.Height;
vertices[0].Pos = pos + horizontal + vertical;
vertices[1].Pos = pos + horizontal - vertical;
vertices[2].Pos = pos - horizontal - vertical;
vertices[3].Pos = pos - horizontal + vertical;
view *= -1.0f;
for (s32 i=0; i<4; ++i)
vertices[i].Normal = view;
// draw
if (DebugDataVisible)
{
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
video::SMaterial m;
m.Lighting = false;
driver->setMaterial(m);
driver->draw3DBox(BBox, video::SColor(0,208,195,152));
}
core::matrix4 mat;
driver->setTransform(video::ETS_WORLD, mat);
driver->setMaterial(Material);
driver->drawIndexedTriangleList(vertices, 4, indices, 2);
}
virtual const core::aabbox3d<f32>& getBoundingBox() const
{
return BBox;
}
//! sets the size of the billboard
void setSize(const core::dimension2d<f32>& size)
{
Size = size;
if (Size.Width == 0.0f)
Size.Width = 1.0f;
if (Size.Height == 0.0f )
Size.Height = 1.0f;
f32 avg = (size.Width + size.Height)/6;
BBox.MinEdge.set(-avg,-avg,-avg);
BBox.MaxEdge.set(avg,avg,avg);
}
virtual u32 getMaterialCount() const
{
return 1;
}
virtual video::SMaterial& getMaterial(u32 i)
{
return Material;
}
//change sky texture
virtual video::SMaterial& setMaterial(video::ITexture* tex)
{
Material.setTexture(0,tex);
return Material;
}
//update uv maping x coordinate
const core::dimension2d<f32>& getSize()
{
return Size;
}
};
//******************************************************************************
class ATMOsphere{
struct PIXEL
{
u8 B,G,R,A;
};
CATMOstarSceneNode* bill;
u32 kin,ilgis;
u32 i;
//u8 palete[256][3];
//u8 prspalva[3];
//u8 pbspalva[3];
//u8 vspalva[3];
float step[3];
float pspalva[3];
CATMOskySceneNode *Sky;
CATMOstarSceneNode *Sun;
scene::ILightSceneNode *sunlight;
video::IImage* image;
s32 skyid;
video::ITexture* dangus;
IrrlichtDevice* device;
IVideoDriver* driver;
scene::ISceneManager* smgr;
double rad;//radian
u32 tex_size;//texture size
u32 half_tex;//half texture size
//--Timer----
ITimer *Atimer;//ATMOsphere timer
f32 currentTime, startTime, dTime;
//how many virtual day per real day. 1440 = day per 1 min.
//24*60=1440/dayspeed=1day-1min
f64 dayspeed; // how long goes day in minutes
u32 ptime,gtime;
f64 time_int_step;//sun place interpolation position (0-1)
f64 counter_time;//loop variable,count time from interpolation start in J
f64 J1minute;
//--Sun position---
double J;//julias date
double sun_angle[2];//sun pos in angles
f32 sun_interpolation_speed;//how minutes in virtual time takes interpolate sun from start to end position
double J1;
vector3df sun_pos_from,sun_pos_to;//interpolations points
f64 sun_angle_from,sun_angle_to;//sun height angle for interpolation
//--Sky texture----
//setSkyImage
video::IImage* skyimage;//sky texture
PIXEL *pixels;//palete
f32 uvX;
//---Date conversions
u16 Ndate[5];//stores date converted from Julian calendar
//-------------
public:
ATMOsphere(){
//default values
kin=0;
ilgis=0;
uvX=0.0f;
i=0;
rad=0.017453292519943295769236907684886f;//degree to radian (PI/180);
/* prspalva[0]=0;//tamsi
prspalva[1]=128;
prspalva[2]=255;
pbspalva[0]=128;//sviesi
pbspalva[1]=255;
pbspalva[2]=255;
vspalva[0]=113;//vidurys
vspalva[1]=184;
vspalva[2]=255;*/
J=DateToJulian(2007,6,29,7,50);//start time
dayspeed=60.0f;
time_int_step=0.0f;//start sun pos interpolation
sun_interpolation_speed=30.0f;//make sun pos interpolation every 30 virtual min
J1minute=1.0f/1440.0f;//one minute in Julian time
}
//###rounds angle to fit 360 degrees
f32 round360(f32 angle){
if (angle>360){
while (angle>360){
angle-=360;
}
}
return angle;
}
vector3df getInterpolated3df(vector3df from,vector3df to, f32 d)
{
f32 inv = 1.0f - d;
vector3df rez;
rez.X=from.X *inv + to.X*d;
rez.Y=from.Y*inv + to.Y*d;
rez.Z=from.Z*inv + to.Z*d;
return rez;
}
//prepare sun position interpolation (find start and end positions)
void prep_interpolation(f64 Jdate, f64 time)//time-time from 1st sun pos to 2nd
{
core::matrix4 mat;
core::vector3df kampas;
saule(52.0f,-5.0f,Jdate);//52.0 -5.0 kaunas 54.54 -23.54
kampas.X=-sun_angle[1];//heigh
kampas.Y=sun_angle[0];//0.0f;-
kampas.Z=0.0f;
mat.setRotationDegrees(kampas);
f32 vieta[4];
vieta[0]=0.0f;
vieta[1]=0.0f;
vieta[2]=1000.0f;
vieta[3]=0.0f;
mat.multiplyWith1x4Matrix(vieta);
sun_pos_from.X=vieta[0];
sun_pos_from.Y=vieta[1];
sun_pos_from.Z=vieta[2];
sun_angle_from=sun_angle[1];
saule(52.0f,-5.0f,Jdate+time);//52.0 -5.0 kaunas 54.54 -23.54
kampas.X=-sun_angle[1];//heigh
kampas.Y=sun_angle[0];//0.0f;-
kampas.Z=0.0f;
core::matrix4 mat2;
mat2.setRotationDegrees(kampas);
vieta[0]=0.0f;
vieta[1]=0.0f;
vieta[2]=1000.0f;
vieta[3]=0.0f;
sun_angle_to=sun_angle[1];
mat2.multiplyWith1x4Matrix(vieta);
sun_pos_to.X=vieta[0];
sun_pos_to.Y=vieta[1];
sun_pos_to.Z=vieta[2];
}
//calculate sun position
void saule(f64 pl,f64 lw,f64 J){
//lw - longitude
//pl - latitude
//double J=2453097;
f64 M = 357.5291f + 0.98560028*(J - 2451545);//degree
M=round360(M);//degree
f64 Mrad=M*rad;//radian
f64 C = 1.9148f* sin(Mrad) + 0.02f* sin(2*Mrad) + 0.0003f*sin(3* Mrad);//degree
//printf("C %3.4f\n",C);
C=round360(C);//degree
//f64 Crad=C*rad;//radian
f64 lemda = M + 102.9372f + C + 180.0f;//degree
lemda=round360(lemda);//degree
f64 lemdarad=lemda*rad;//radian
f64 alfa =lemda - 2.468f *sin(2* lemdarad) + 0.053f* sin(4* lemdarad)-0.0014f *sin(6 *lemdarad);//degree
alfa=round360(alfa);//degree
f64 sigma=22.8008f* sin(lemdarad) + 0.5999f* sin(lemdarad)*sin(lemdarad)*sin(lemdarad)
+ 0.0493f* sin(lemdarad)*sin(lemdarad)*sin(lemdarad)*sin(lemdarad)*sin(lemdarad);//degree
sigma=round360(sigma);//degree
f64 sigmarad=sigma*rad;//radian
f64 zv=280.16f+360.9856235f*(J-2451545.0f)-lw;//degree
zv=round360(zv);//degree
f64 H = zv - alfa;//degree
H=round360(H);//degree
f64 Hrad=H*rad;//radian
f64 A = atan2(sin(Hrad), cos(Hrad)* sin(pl*rad) - tan(sigmarad)*cos(pl*rad))/rad;
f64 h = asin(sin(pl*rad)*sin(sigmarad) + cos(pl*rad)*cos(sigmarad)*cos(Hrad))/rad;
//A from 0..180,-180..0
//printf("M %3.4f C %3.4f lemda %3.4f alfa %3.4f sigma %3.4f\n",M,C,lemda,alfa,sigma);
//printf("zv %3.4f H %3.4f A %3.4f h %3.15f\n",zv,H,A,h);
sun_angle[0]=A;
sun_angle[1]=h;//height
}
void setSkyImage(const char *filename){
skyimage=driver->createImageFromFile(filename);
}
void CreateSkyPallete(){//Psize-paletes dydis
if (dangus!=NULL){driver->removeTexture(dangus);}
dangus=driver->getTexture("sky2.tga");
//stars box
smgr->addSkyBoxSceneNode(
driver->getTexture("stars.bmp"),
driver->getTexture("stars.bmp"),
driver->getTexture("stars.bmp"),
driver->getTexture("stars.bmp"),
driver->getTexture("stars.bmp"),
driver->getTexture("stars.bmp"));
Sky = new CATMOskySceneNode(dangus,smgr->getRootSceneNode(), smgr,80, skyid);
//sun billboard
bill=new CATMOstarSceneNode(smgr->getRootSceneNode(),smgr,0, core::vector3df(0,0,0),core::dimension2d<f32>(150,150));
bill->setMaterialFlag(video::EMF_LIGHTING, false);
bill->setMaterialTexture(0, driver->getTexture("sun.tga"));
bill->getMaterial(0).MaterialTypeParam = 0.01f;
bill->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL);
Sky->getMaterial(0).MaterialTypeParam = 0.01f;
Sky->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL);
sunlight = smgr->addLightSceneNode(bill, core::vector3df(0,100,0),
video::SColorf(1.0f, 0.6f, 0.7f, 1.0f), 10000.0f);
}
//###Starts ATMOsphere and prepares for work
void start(IrrlichtDevice* device2,video::IVideoDriver* Driver,scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id)
{
skyid=id;
device=device2;
driver=Driver;
smgr=mgr;
setSkyImage("sky2.tga");
CreateSkyPallete();
startTimer();
setAmbientLight2(SColor(255,255,255,255));//bug fix
}
//###starts timer
void startTimer(){
// Atimer=new ITimer();
Atimer=device->getTimer();
// Atimer->start();
//Atimer->setTime(0);
currentTime=Atimer->getRealTime();
startTime=Atimer->getRealTime();
dTime=0.0f;
J1=J;//force update sun first time
ptime=Atimer->getRealTime();
gtime=Atimer->getRealTime();
JulianToDate(J);
}
//###Calculates delta time (time from last frame) for timer
void updateTimer(){
currentTime =Atimer->getRealTime();
dTime=currentTime-startTime;
}
//###returns sun rotation about y axis
f64 getSunXAngle(){
return sun_angle[0]*rad;//angle in radians
}
//###returns sun rotation about x axis (sun height above horizont)
f64 getSunYAngle(){
return sun_angle[1]*rad;// angle in radians
}
void setDaysPerDay(f64 days){
dayspeed=days;
}
f64 getDayspeed(){
return dayspeed;
}
void update(video::IVideoDriver* driver)
{
updateTimer();
SColor sp;
J=J+(((double)dayspeed/86400)/1000.0f)*dTime;
//if interpolation is finished then start again
if(time_int_step==0.0f){//calculate sun interpolation positions
prep_interpolation(J,sun_interpolation_speed*J1minute);
JulianToDate(J);
counter_time=0.0f;
}//1440
//printf("%8.4f %4.8f\n",J,time_int_step);
//---move sun billboard to sun place
counter_time+=J-J1;//1440
time_int_step=counter_time/(sun_interpolation_speed*J1minute);//(1.0f/(sun_interpolation_speed*(1.0f/1440.0f)))*dTime;
vector3df sun_place=getInterpolated3df(sun_pos_from,sun_pos_to, time_int_step);
J1=J;
ICameraSceneNode *cam=smgr->getActiveCamera();
core::vector3df cameraPos = cam->getAbsolutePosition();
core::vector3df vt;//billboard position
vt.X=sun_place.X+cameraPos.X;
vt.Y=sun_place.Y+cameraPos.Y;
vt.Z=sun_place.Z+cameraPos.Z;
bill->setPosition(vt);
// sunlight->setPosition(vt);
//---sun movement end
f32 inv = 1.0f - time_int_step;
uvX=((sun_angle_from *inv + sun_angle_to*time_int_step)+90.0f)/180;
if(time_int_step>=1.0f){time_int_step=0.0f;}
sp=skyimage->getPixel((int)round(128*uvX),123);
//driver->setAmbientLight(SColor(255,sp.getRed(),sp.getGreen(),sp.getBlue()));
//printf("vt %3.4f",getSunYAngle());
if (getSunYAngle()<0.0042){//isjungti lenpa kai naktis
sunlight->setVisible(false);
setAmbientLight2(SColor(255,sp.getRed(),sp.getGreen(),sp.getBlue()));
}
else{sunlight->setVisible(true);
setAmbientLight2(SColor(255,sp.getRed(),sp.getGreen(),sp.getBlue()));//bug fix
}
// smgr->setShadowColor(SColor(50,sp.getRed(),sp.getGreen(),sp.getBlue()));
//sunlight->getLightData().DiffuseColor=SColor(255,sp.getRed(),sp.getGreen(),sp.getBlue());
Sky->setuvX(uvX);
startTime = currentTime;
}
wchar_t getTextDate(){
JulianToDate(J);
return 1;
}
//###Converts normal date tu Julian calendar date
f64 DateToJulian(u16 y,u16 m,u16 d,u16 h,u16 min){
//http://www.phys.uu.nl/~strous/AA/en//reken/juliaansedag.html
f64 hh=h*60+min; //to minutes
f64 dd=d+(hh/1440.0f);
printf("dd= %8.8f %8.8f\n",dd,hh);
if (m<3){
m=m+12;
y=y-1;
}
f64 c=2-floor(y/100)+floor(y/400);
f64 dt=floor(1461.0f*(y+4716.0f)/4)+floor(153*(m+1)/5)+dd+c-1524.5f;
return dt;
}
//###Converts Julian calendar date to normal calendar date
void JulianToDate(f64 x){
//http://www.phys.uu.nl/~strous/AA/en//reken/juliaansedag.html
f64 p = floor(x + 0.5);
f64 s1 = p + 68569;
f64 n = floor(4*s1/146097);
f64 s2 = s1 - floor((146097*n + 3)/4);
f64 i = floor(4000*(s2 + 1)/1461001);
f64 s3 = s2 - floor(1461*i/4) + 31;
f64 q = floor(80*s3/2447);
f64 e = s3 - floor(2447*q/80);
f64 s4 = floor(q/11);
f64 m = q + 2 - 12*s4;
f64 y = 100*(n - 49) + i + s4;
f64 d = e + x - p + 0.5;
double rr;
f64 h = ((modf(d,&rr)*1440)/60);
d=floor(d);
f64 min=floor(modf(h,&rr)*60);
h=floor(h);
printf("update time:%4.0f %2.0f %2.0f %2.0f %2.0f\n",y,m,d,h,min);
Ndate[0]=(u16)y;
Ndate[1]=(u16)m;
Ndate[2]=(u16)d;
Ndate[3]=(u16)h;
Ndate[4]=(u16)min;
}
void setAmbientLight2(video::SColor color)
{
io::IFileSystem* files=device->getFileSystem();
io::IAttributes* a = files->createEmptyAttributes();
// get the current attributes
scene::ISceneNode* self = smgr->getRootSceneNode();
self->serializeAttributes(a);
// set the color attribute
a->setAttribute("AmbientLight", color);
self->deserializeAttributes(a);
// destroy attributes
a->drop();
}
};
Code: Select all
#include <stdio.h>
#include <math.h>
#include <wchar.h>
#include <irrlicht.h>
#include <IGUIFont.h>
#include "ATMOSphere.cpp"
// hide console window
using namespace irr;
using namespace core;
using namespace video;
using namespace gui;
scene::ISceneNode* node = 0;
IrrlichtDevice* device = 0;
bool kursorius=false;
bool kamera=true;
scene::ISceneManager* smgr;
scene::ICameraSceneNode* camera = 0;
scene::ICameraSceneNode* camera2 = 0;
ATMOsphere *atmo;
class MyEventReceiver : public IEventReceiver
{
public:
virtual bool OnEvent(const SEvent& event)
{
/*
If the key 'W' or 'S' was left up, we get the position of the scene node,
and modify the Y coordinate a little bit. So if you press 'W', the node
moves up, and if you press 'S' it moves down.*/
if (event.EventType == irr::EET_KEY_INPUT_EVENT&&
event.KeyInput.PressedDown)
{
switch(event.KeyInput.Key)
{
case KEY_ESCAPE:{device->closeDevice();}
case KEY_SPACE:{
kursorius=!kursorius;
device->getCursorControl()->setVisible(kursorius);
kamera=!kamera;
core::vector3df targ;
if (kamera){
device->getCursorControl()->setPosition(0.5f,0.5f);
smgr->setActiveCamera(camera);
camera->setInputReceiverEnabled(true);
}
else {
camera->setInputReceiverEnabled(false);
targ=camera->getTarget();
camera2->setTarget(targ);
camera2->setPosition(camera->getPosition());
smgr->setActiveCamera(camera2);
}
}
case KEY_KEY_S:
{
// core::vector3df v = node->getPosition();
// v.Y += event.KeyInput.Key == KEY_KEY_W ? 2.0f : -2.0f;
// node->setPosition(v);
}
default:
break;
return true;
}
}
if (event.EventType == EET_GUI_EVENT)
{
s32 id = event.GUIEvent.Caller->getID();
//IGUIEnvironment* env = device->getGUIEnvironment();
switch(event.GUIEvent.EventType)
{
case EGET_SCROLL_BAR_CHANGED:
if (id == 104)
{
s32 pos = ((IGUIScrollBar*)event.GUIEvent.Caller)->getPos();
atmo->setDaysPerDay((f64)pos/10.0f);//day speed
}
break;
default:
break;
}return true;
}
return false;
}
};
/*
The event receiver for moving a scene node is ready. So lets just create
an Irrlicht Device and the scene node we want to move. We also create some
other additional scene nodes, to show that there are also some different
possibilities to move and animate scene nodes.
*/
int main()
{
MyEventReceiver receiver;
device = createDevice(video::EDT_OPENGL, core::dimension2d<s32>(800, 600),
32,false, true, false, &receiver);//EDT_DIRECT3D9
device->setEventReceiver(&receiver);
video::IVideoDriver* driver = device->getVideoDriver();
IGUIEnvironment* env = device->getGUIEnvironment();
driver->setTextureCreationFlag(ETCF_ALWAYS_32_BIT,true);
smgr = device->getSceneManager();
IGUIScrollBar* scrollbar = env->addScrollBar(true, rect<s32>(150, 45, 350, 60), 0, 104);
scrollbar->setMax(50000);
scrollbar->setPos(600);
IGUIStaticText *textinfo;
textinfo=env->addStaticText(L"Dayspeed in minutes", rect<s32>(150,25,350,40), true);
IGUIStaticText *textinfo3;
textinfo3=env->addStaticText(L"Press spacebar for mouse cursor and again spacebar for mouse rotate.Arrows to move.", rect<s32>(50,5,550,20), true);
IGUIStaticText *textinfo2;
textinfo2=env->addStaticText(L"Dayspeed is how long virtual day takes in real day(1440 min) in minutes.\nExample: 2880(dayspeed) / const 1440(day in minutes) = 2 days per 1 minute", rect<s32>(50,70,550,100), true);
/*
To make the font a little bit nicer, we load an external font
and set it as new font in the skin. An at last, we create a
nice Irrlicht Engine logo in the top left corner.
*/
IGUISkin* skin = env->getSkin();
IGUIFont* font = env->getFont("media/fonthaettenschweiler.bmp");
if (font)
skin->setFont(font);
camera = smgr->getActiveCamera();
if (camera)
{
smgr->setActiveCamera(0);
camera->remove();
}
camera2 = smgr->addCameraSceneNode();
camera2->setFOV(45.0f*180.0f/irr::core::DEGTORAD);//make correct FOV
camera2->setFarValue(120000.0f);
camera = smgr->addCameraSceneNodeFPS(0, 100, 500);
camera->setFOV(45.0f*180.0f/irr::core::DEGTORAD);
camera->setFarValue(120000.0f);
camera->setPosition(core::vector3df(0,20,20));
//----------------------------------
atmo=new ATMOsphere;
atmo->start(device,driver,smgr->getRootSceneNode(),smgr,666);
//int laikas=-1;
//u8 spalva=0;
//**************************
scene::ITerrainSceneNode* terrain = smgr->addTerrainSceneNode(
"media/terrain-heightmap.bmp");
terrain->setScale(core::vector3df(10, 1.0f, 10));
terrain->setMaterialFlag(video::EMF_LIGHTING, true);
terrain->setPosition(core::vector3df(-1200,-50,-1400));
terrain->setMaterialType(terrain->getMaterial(0).MaterialType == video::EMT_SOLID ?
video::EMT_DETAIL_MAP : video::EMT_SOLID);
terrain->setMaterialTexture(0, driver->getTexture("media/terrain-texture.jpg"));
terrain->setMaterialTexture(1, driver->getTexture("media/detailmap3.jpg"));
//terrain->setMaterialType(video::EMT_DETAIL_MAP);
terrain->scaleTexture(1.0f, 50.0f);
// create triangle selector for the terrain
scene::ITriangleSelector* selector
= smgr->createTerrainTriangleSelector(terrain, 0);
terrain->setTriangleSelector(selector);
// create collision response animator and attach it to the camera
scene::ISceneNodeAnimator* anim = smgr->createCollisionResponseAnimator(
selector, camera, core::vector3df(60,100,60),
core::vector3df(0,0,0),
core::vector3df(0,50,0));
selector->drop();
camera->addAnimator(anim);
anim->drop();
device->getCursorControl()->setVisible(false);
int lastFPS = -1;
while(device->run())
{
atmo->update(driver);//update all sky/sun
driver->beginScene(true, true, video::SColor(255,113,113,133));
smgr->drawAll();
env->drawAll();
driver->endScene();
int fps = driver->getFPS();
wchar_t tmp[1024];int fp;
if (lastFPS != fps)
{ fp=fps;
lastFPS = fps;
}
swprintf(tmp, 1024, L" [%s] fps: %d dayspeed: %5.3f",
driver->getName(),fp,atmo->getDayspeed());
stringw str = "FPS= ";
str += fp;
font->draw(str.c_str(),rect<s32>(5,5,30,30),SColor(255,255,0,100));
device->setWindowCaption(tmp);
}
device->drop();
return 0;
}
-
- Posts: 12
- Joined: Mon Jul 07, 2008 4:26 pm
- Location: India
i am unable to run the above pieces of code
I am using v1.4
Pls help me!
I am using v1.4
Pls help me!
Code: Select all
Compiling...
main.cpp
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(65) : warning C4244: 'argument' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(65) : warning C4244: 'argument' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(128) : warning C4244: '=' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(381) : warning C4244: '=' : conversion from 'double' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(382) : warning C4244: '=' : conversion from 'double' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(396) : warning C4244: '=' : conversion from 'double' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(397) : warning C4244: '=' : conversion from 'double' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(417) : warning C4244: 'argument' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(421) : warning C4244: 'argument' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(424) : warning C4244: 'argument' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(427) : warning C4244: 'argument' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(430) : warning C4244: 'argument' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(433) : warning C4244: 'argument' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(435) : warning C4244: 'argument' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(499) : warning C4244: '=' : conversion from 'irr::u32' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(500) : warning C4244: '=' : conversion from 'irr::u32' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(510) : warning C4244: '=' : conversion from 'irr::u32' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(549) : warning C4244: 'argument' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(560) : warning C4244: 'initializing' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(561) : warning C4244: '=' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(563) : error C3861: 'round': identifier not found
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(595) : error C2668: 'floor' : ambiguous call to overloaded function
e:\program files\microsoft visual studio 9.0\vc\include\math.h(559): could be 'long double floor(long double)'
e:\program files\microsoft visual studio 9.0\vc\include\math.h(511): or 'float floor(float)'
e:\program files\microsoft visual studio 9.0\vc\include\math.h(137): or 'double floor(double)'
while trying to match the argument list '(int)'
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(595) : error C2668: 'floor' : ambiguous call to overloaded function
e:\program files\microsoft visual studio 9.0\vc\include\math.h(559): could be 'long double floor(long double)'
e:\program files\microsoft visual studio 9.0\vc\include\math.h(511): or 'float floor(float)'
e:\program files\microsoft visual studio 9.0\vc\include\math.h(137): or 'double floor(double)'
while trying to match the argument list '(int)'
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(596) : error C2668: 'floor' : ambiguous call to overloaded function
e:\program files\microsoft visual studio 9.0\vc\include\math.h(559): could be 'long double floor(long double)'
e:\program files\microsoft visual studio 9.0\vc\include\math.h(511): or 'float floor(float)'
e:\program files\microsoft visual studio 9.0\vc\include\math.h(137): or 'double floor(double)'
while trying to match the argument list '(int)'
ATMOSphere.cpp
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(65) : warning C4244: 'argument' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(65) : warning C4244: 'argument' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(128) : warning C4244: '=' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(381) : warning C4244: '=' : conversion from 'double' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(382) : warning C4244: '=' : conversion from 'double' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(396) : warning C4244: '=' : conversion from 'double' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(397) : warning C4244: '=' : conversion from 'double' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(417) : warning C4244: 'argument' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(421) : warning C4244: 'argument' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(424) : warning C4244: 'argument' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(427) : warning C4244: 'argument' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(430) : warning C4244: 'argument' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(433) : warning C4244: 'argument' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(435) : warning C4244: 'argument' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(499) : warning C4244: '=' : conversion from 'irr::u32' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(500) : warning C4244: '=' : conversion from 'irr::u32' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(510) : warning C4244: '=' : conversion from 'irr::u32' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(549) : warning C4244: 'argument' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(560) : warning C4244: 'initializing' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(561) : warning C4244: '=' : conversion from 'irr::f64' to 'irr::f32', possible loss of data
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(563) : error C3861: 'round': identifier not found
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(595) : error C2668: 'floor' : ambiguous call to overloaded function
e:\program files\microsoft visual studio 9.0\vc\include\math.h(559): could be 'long double floor(long double)'
e:\program files\microsoft visual studio 9.0\vc\include\math.h(511): or 'float floor(float)'
e:\program files\microsoft visual studio 9.0\vc\include\math.h(137): or 'double floor(double)'
while trying to match the argument list '(int)'
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(595) : error C2668: 'floor' : ambiguous call to overloaded function
e:\program files\microsoft visual studio 9.0\vc\include\math.h(559): could be 'long double floor(long double)'
e:\program files\microsoft visual studio 9.0\vc\include\math.h(511): or 'float floor(float)'
e:\program files\microsoft visual studio 9.0\vc\include\math.h(137): or 'double floor(double)'
while trying to match the argument list '(int)'
e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(596) : error C2668: 'floor' : ambiguous call to overloaded function
e:\program files\microsoft visual studio 9.0\vc\include\math.h(559): could be 'long double floor(long double)'
e:\program files\microsoft visual studio 9.0\vc\include\math.h(511): or 'float floor(float)'
e:\program files\microsoft visual studio 9.0\vc\include\math.h(137): or 'double floor(double)'
while trying to match the argument list '(int)'
Generating Code...
Nobody is perfect!!
nd i am nobody!!
nd i am nobody!!
-
- Posts: 12
- Joined: Mon Jul 07, 2008 4:26 pm
- Location: India
This example compiles without errors, but when i run the program, i get an error "atmosphere.exe has encountered problems and needs to be closed...". Checking the console i see that the media which i have loaded from ATMOsphere.cpp has failed to load. I copied the media files to irrlicht/media but i get the same error.
Code:
---------------
ATMOsphere.cpp
----------------
main.cpp
Code:
---------------
ATMOsphere.cpp
Code: Select all
/*
Autor: Jonas Abramavicius aka Pazystamo
Unfinished version
2006 06 01
*/
#include <irrlicht.h>
#include <IVideoDriver.h>
#include <math.h>
#include <ITimer.h>
using namespace irr;
/*
Autor: Jonas Abramavicius aka Pazystamo
Unfinished version
2006 06 01
*/
#include <irrlicht.h>
#include <IVideoDriver.h>
#include <math.h>
#include <ITimer.h>
using namespace irr;
using namespace scene;
using namespace video;
using namespace core;
class CATMOskySceneNode : public scene::ISceneNode
{
core::aabbox3d<f32> Box;
video::S3DVertex *Vertices;
video::SMaterial Material;
u16 *indices;
s32 vert;//number of vertices
s32 face;//number of faces
f32 posX,sizeX;
f32 uvX;
public:
CATMOskySceneNode(video::ITexture* tex,scene::ISceneNode* parent, scene::ISceneManager* mgr,s32 faces, s32 id)
: scene::ISceneNode(parent, mgr, id)
{
//AutomaticCullingEnabled = false;
video::SMaterial mat;
mat.Lighting = false;
//mat.Wireframe = true;
mat.ZBuffer = false;
//mat.ZWriteEnable = false;
mat.setFlag(EMF_BILINEAR_FILTER,true);
//mat.NormalizeNormals=true;
//mat.AnisotropicFilter=true;
//mat.GouraudShading=false;
//mat.TrilinearFilter = true;
//mat.BackfaceCulling = false;
face=faces;
Vertices = new video::S3DVertex[face+1];
indices = new u16[face*3];
Material = mat;
Material.setTexture(0,tex);
f64 angle = 0.0f; //start positions
f64 angle2 = 360.0f/face; //angle to add
vert=0; //vertice nr
s32 nr = -3; //indices nr
//top vertice
Vertices[0]=video::S3DVertex(0.0f, 100.0f, -0.0f,
0.0568988f, 0.688538f, -0.722965f,
video::SColor(255,255,255,255), 0.0f, 0.1f);
for (u16 n=1;n<face+1;n++){
vert=vert+1;
nr=nr+3; //indices number
f64 x=cos(angle*0.017453292519943295769236907684886f)*100;//vertice x coord
f64 z=sin(angle*0.017453292519943295769236907684886f)*100;//vertice z coord
Vertices[vert]=video::S3DVertex(x, -5.0f, z,
0.0568988f, 0.688538f, -0.722965f,
video::SColor(255,255,255,255), 0.0f, 0.9f);
angle=angle+angle2;
//connects face
indices[nr]=0; //top vertice
indices[nr+1]=vert; //bottom vertice
indices[nr+2]=vert+1; //next bottom vertice
}
indices[nr+2]=1; //connect last bottom vertice with first
}
virtual void OnRegisterSceneNode()
{
if (IsVisible)
SceneManager->registerNodeForRendering(this,ESNRP_SKY_BOX);
ISceneNode::OnRegisterSceneNode();
}
virtual void render()
{
video::IVideoDriver* driver = SceneManager->getVideoDriver();
scene::ICameraSceneNode* camera = SceneManager->getActiveCamera();
if (!camera || !driver)
return;
core::matrix4 mat;
mat.setTranslation(camera->getAbsolutePosition());
//attach node to camera
driver->setTransform(video::ETS_WORLD, mat);
//don't attach camera
//driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
driver->setMaterial(Material);
//update uv maping
for (int i=1;i<face+1;i++){
Vertices[i].TCoords=core::vector2d< f32 >(uvX,0.98f);
}
Vertices[0].TCoords=core::vector2d< f32 >(uvX,0.01f);
driver->drawIndexedTriangleList(&Vertices[0],vert+1,&indices[0],face);
}
virtual const core::aabbox3d<f32>& getBoundingBox() const
{
return Box;
}
virtual u32 getMaterialCount() const
{
return 1;
}
virtual video::SMaterial& getMaterial(u32 i)
{
return Material;
}
//change sky texture
virtual SMaterial& setMaterial(ITexture* tex)
{
Material.setTexture(0, tex);
return Material;
}
//update uv maping x coordinate
void setuvX(f64 v)
{
uvX=v;
}
};
//******************************************************************************
//almost all code from CBillboardSceneNode
class CATMOstarSceneNode : public scene::ISceneNode
{
core::aabbox3d<f32> BBox;
core::dimension2d<f32> Size;
video::S3DVertex Vertices[4];
video::SMaterial Material;
u16 indices[6];
video::S3DVertex vertices[4];
public:
CATMOstarSceneNode(scene::ISceneNode* parent, scene::ISceneManager* mgr,
s32 id,vector3df position,const core::dimension2d<f32>& size)
: scene::ISceneNode(parent, mgr, id,position)
{
Material.ZBuffer = false;
setSize(size);
// AutomaticCullingEnabled = false;
indices[0] = 0;
indices[1] = 2;
indices[2] = 1;
indices[3] = 0;
indices[4] = 3;
indices[5] = 2;
vertices[0].TCoords.set(1.0f, 1.0f);
vertices[0].Color = 0xffffffff;
vertices[1].TCoords.set(1.0f, 0.0f);
vertices[1].Color = 0xffffffff;
vertices[2].TCoords.set(0.0f, 0.0f);
vertices[2].Color = 0xffffffff;
vertices[3].TCoords.set(0.0f, 1.0f);
vertices[3].Color = 0xffffffff;
}
//virtual void setSize(const core::dimension2d<f32>& size);
virtual void OnRegisterSceneNode()
{
if (IsVisible)
SceneManager->registerNodeForRendering(this,ESNRP_SKY_BOX);
ISceneNode::updateAbsolutePosition();//realy helps from sun pos lag
ISceneNode::OnRegisterSceneNode();
}
virtual void render()
{
video::IVideoDriver* driver = SceneManager->getVideoDriver();
ICameraSceneNode* camera = SceneManager->getActiveCamera();
if (!camera || !driver)
return;
// make billboard look to camera
core::vector3df pos = getAbsolutePosition();
core::vector3df campos = camera->getAbsolutePosition();
core::vector3df target = camera->getTarget();
core::vector3df up = camera->getUpVector();
core::vector3df view = target - campos;
view.normalize();
core::vector3df horizontal = up.crossProduct(view);
horizontal.normalize();
core::vector3df vertical = horizontal.crossProduct(view);
vertical.normalize();
horizontal *= 0.5f * Size.Width;
vertical *= 0.5f * Size.Height;
vertices[0].Pos = pos + horizontal + vertical;
vertices[1].Pos = pos + horizontal - vertical;
vertices[2].Pos = pos - horizontal - vertical;
vertices[3].Pos = pos - horizontal + vertical;
view *= -1.0f;
for (s32 i=0; i<4; ++i)
vertices[i].Normal = view;
// draw
if (DebugDataVisible)
{
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
video::SMaterial m;
m.Lighting = false;
driver->setMaterial(m);
driver->draw3DBox(BBox, video::SColor(0,208,195,152));
}
core::matrix4 mat;
driver->setTransform(video::ETS_WORLD, mat);
driver->setMaterial(Material);
driver->drawIndexedTriangleList(vertices, 4, indices, 2);
}
virtual const core::aabbox3d<f32>& getBoundingBox() const
{
return BBox;
}
//! sets the size of the billboard
void setSize(const core::dimension2d<f32>& size)
{
Size = size;
if (Size.Width == 0.0f)
Size.Width = 1.0f;
if (Size.Height == 0.0f )
Size.Height = 1.0f;
f32 avg = (size.Width + size.Height)/6;
BBox.MinEdge.set(-avg,-avg,-avg);
BBox.MaxEdge.set(avg,avg,avg);
}
virtual u32 getMaterialCount() const
{
return 1;
}
virtual video::SMaterial& getMaterial(u32 i)
{
return Material;
}
//change sky texture
virtual video::SMaterial& setMaterial(video::ITexture* tex)
{
Material.setTexture(0,tex);
return Material;
}
//update uv maping x coordinate
const core::dimension2d<f32>& getSize()
{
return Size;
}
};
//******************************************************************************
class ATMOsphere{
struct PIXEL
{
u8 B,G,R,A;
};
CATMOstarSceneNode* bill;
u32 kin,ilgis;
u32 i;
//u8 palete[256][3];
//u8 prspalva[3];
//u8 pbspalva[3];
//u8 vspalva[3];
float step[3];
float pspalva[3];
CATMOskySceneNode *Sky;
CATMOstarSceneNode *Sun;
scene::ILightSceneNode *sunlight;
video::IImage* image;
s32 skyid;
video::ITexture* dangus;
IrrlichtDevice* device;
IVideoDriver* driver;
scene::ISceneManager* smgr;
double rad;//radian
u32 tex_size;//texture size
u32 half_tex;//half texture size
//--Timer----
ITimer *Atimer;//ATMOsphere timer
f32 currentTime, startTime, dTime;
//how many virtual day per real day. 1440 = day per 1 min.
//24*60=1440/dayspeed=1day-1min
f64 dayspeed; // how long goes day in minutes
u32 ptime,gtime;
f64 time_int_step;//sun place interpolation position (0-1)
f64 counter_time;//loop variable,count time from interpolation start in J
f64 J1minute;
//--Sun position---
double J;//julias date
double sun_angle[2];//sun pos in angles
f32 sun_interpolation_speed;//how minutes in virtual time takes interpolate sun from start to end position
double J1;
vector3df sun_pos_from,sun_pos_to;//interpolations points
f64 sun_angle_from,sun_angle_to;//sun height angle for interpolation
//--Sky texture----
//setSkyImage
video::IImage* skyimage;//sky texture
PIXEL *pixels;//palete
f32 uvX;
//---Date conversions
u16 Ndate[5];//stores date converted from Julian calendar
//-------------
public:
ATMOsphere(){
//default values
kin=0;
ilgis=0;
uvX=0.0f;
i=0;
rad=0.017453292519943295769236907684886f;//degree to radian (PI/180);
/* prspalva[0]=0;//tamsi
prspalva[1]=128;
prspalva[2]=255;
pbspalva[0]=128;//sviesi
pbspalva[1]=255;
pbspalva[2]=255;
vspalva[0]=113;//vidurys
vspalva[1]=184;
vspalva[2]=255;*/
J=DateToJulian(2007,6,29,7,50);//start time
dayspeed=60.0f;
time_int_step=0.0f;//start sun pos interpolation
sun_interpolation_speed=30.0f;//make sun pos interpolation every 30 virtual min
J1minute=1.0f/1440.0f;//one minute in Julian time
}
//###rounds angle to fit 360 degrees
f32 round360(f32 angle){
if (angle>360){
while (angle>360){
angle-=360;
}
}
return angle;
}
vector3df getInterpolated3df(vector3df from,vector3df to, f32 d)
{
f32 inv = 1.0f - d;
vector3df rez;
rez.X=from.X *inv + to.X*d;
rez.Y=from.Y*inv + to.Y*d;
rez.Z=from.Z*inv + to.Z*d;
return rez;
}
//prepare sun position interpolation (find start and end positions)
void prep_interpolation(f64 Jdate, f64 time)//time-time from 1st sun pos to 2nd
{
core::matrix4 mat;
core::vector3df kampas;
saule(52.0f,-5.0f,Jdate);//52.0 -5.0 kaunas 54.54 -23.54
kampas.X=-sun_angle[1];//heigh
kampas.Y=sun_angle[0];//0.0f;-
kampas.Z=0.0f;
mat.setRotationDegrees(kampas);
f32 vieta[4];
vieta[0]=0.0f;
vieta[1]=0.0f;
vieta[2]=1000.0f;
vieta[3]=0.0f;
mat.multiplyWith1x4Matrix(vieta);
sun_pos_from.X=vieta[0];
sun_pos_from.Y=vieta[1];
sun_pos_from.Z=vieta[2];
sun_angle_from=sun_angle[1];
saule(52.0f,-5.0f,Jdate+time);//52.0 -5.0 kaunas 54.54 -23.54
kampas.X=-sun_angle[1];//heigh
kampas.Y=sun_angle[0];//0.0f;-
kampas.Z=0.0f;
core::matrix4 mat2;
mat2.setRotationDegrees(kampas);
vieta[0]=0.0f;
vieta[1]=0.0f;
vieta[2]=1000.0f;
vieta[3]=0.0f;
sun_angle_to=sun_angle[1];
mat2.multiplyWith1x4Matrix(vieta);
sun_pos_to.X=vieta[0];
sun_pos_to.Y=vieta[1];
sun_pos_to.Z=vieta[2];
}
//calculate sun position
void saule(f64 pl,f64 lw,f64 J){
//lw - longitude
//pl - latitude
//double J=2453097;
f64 M = 357.5291f + 0.98560028*(J - 2451545);//degree
M=round360(M);//degree
f64 Mrad=M*rad;//radian
f64 C = 1.9148f* sin(Mrad) + 0.02f* sin(2*Mrad) + 0.0003f*sin(3* Mrad);//degree
//printf("C %3.4f\n",C);
C=round360(C);//degree
//f64 Crad=C*rad;//radian
f64 lemda = M + 102.9372f + C + 180.0f;//degree
lemda=round360(lemda);//degree
f64 lemdarad=lemda*rad;//radian
f64 alfa =lemda - 2.468f *sin(2* lemdarad) + 0.053f* sin(4* lemdarad)-0.0014f *sin(6 *lemdarad);//degree
alfa=round360(alfa);//degree
f64 sigma=22.8008f* sin(lemdarad) + 0.5999f* sin(lemdarad)*sin(lemdarad)*sin(lemdarad)
+ 0.0493f* sin(lemdarad)*sin(lemdarad)*sin(lemdarad)*sin(lemdarad)*sin(lemdarad);//degree
sigma=round360(sigma);//degree
f64 sigmarad=sigma*rad;//radian
f64 zv=280.16f+360.9856235f*(J-2451545.0f)-lw;//degree
zv=round360(zv);//degree
f64 H = zv - alfa;//degree
H=round360(H);//degree
f64 Hrad=H*rad;//radian
f64 A = atan2(sin(Hrad), cos(Hrad)* sin(pl*rad) - tan(sigmarad)*cos(pl*rad))/rad;
f64 h = asin(sin(pl*rad)*sin(sigmarad) + cos(pl*rad)*cos(sigmarad)*cos(Hrad))/rad;
//A from 0..180,-180..0
//printf("M %3.4f C %3.4f lemda %3.4f alfa %3.4f sigma %3.4f\n",M,C,lemda,alfa,sigma);
//printf("zv %3.4f H %3.4f A %3.4f h %3.15f\n",zv,H,A,h);
sun_angle[0]=A;
sun_angle[1]=h;//height
}
void setSkyImage(const char *filename){
skyimage=driver->createImageFromFile(filename);
}
void CreateSkyPallete(){//Psize-paletes dydis
if (dangus!=NULL){driver->removeTexture(dangus);}
dangus=driver->getTexture("../../media/sky2.tga");
//stars box
smgr->addSkyBoxSceneNode(
driver->getTexture("../../media/stars.bmp"),
driver->getTexture("../../media/stars.bmp"),
driver->getTexture("../../media/stars.bmp"),
driver->getTexture("../../media/stars.bmp"),
driver->getTexture("../../media/stars.bmp"),
driver->getTexture("../../media/stars.bmp"));
Sky = new CATMOskySceneNode(dangus,smgr->getRootSceneNode(), smgr,80, skyid);
//sun billboard
bill=new CATMOstarSceneNode(smgr->getRootSceneNode(),smgr,0, core::vector3df(0,0,0),core::dimension2d<f32>(150,150));
bill->setMaterialFlag(video::EMF_LIGHTING, false);
bill->setMaterialTexture(0, driver->getTexture("../../media/sun.tga"));
bill->getMaterial(0).MaterialTypeParam = 0.01f;
bill->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL);
Sky->getMaterial(0).MaterialTypeParam = 0.01f;
Sky->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL);
sunlight = smgr->addLightSceneNode(bill, core::vector3df(0,100,0),
video::SColorf(1.0f, 0.6f, 0.7f, 1.0f), 10000.0f);
}
//###Starts ATMOsphere and prepares for work
void start(IrrlichtDevice* device2,video::IVideoDriver* Driver,scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id)
{
skyid=id;
device=device2;
driver=Driver;
smgr=mgr;
setSkyImage("../../media/sky2.tga");
CreateSkyPallete();
startTimer();
setAmbientLight2(SColor(255,255,255,255));//bug fix
}
//###starts timer
void startTimer(){
// Atimer=new ITimer();
Atimer=device->getTimer();
// Atimer->start();
//Atimer->setTime(0);
currentTime=Atimer->getRealTime();
startTime=Atimer->getRealTime();
dTime=0.0f;
J1=J;//force update sun first time
ptime=Atimer->getRealTime();
gtime=Atimer->getRealTime();
JulianToDate(J);
}
//###Calculates delta time (time from last frame) for timer
void updateTimer(){
currentTime =Atimer->getRealTime();
dTime=currentTime-startTime;
}
//###returns sun rotation about y axis
f64 getSunXAngle(){
return sun_angle[0]*rad;//angle in radians
}
//###returns sun rotation about x axis (sun height above horizont)
f64 getSunYAngle(){
return sun_angle[1]*rad;// angle in radians
}
void setDaysPerDay(f64 days){
dayspeed=days;
}
f64 getDayspeed(){
return dayspeed;
}
void update(video::IVideoDriver* driver)
{
updateTimer();
SColor sp;
J=J+(((double)dayspeed/86400)/1000.0f)*dTime;
//if interpolation is finished then start again
if(time_int_step==0.0f){//calculate sun interpolation positions
prep_interpolation(J,sun_interpolation_speed*J1minute);
JulianToDate(J);
counter_time=0.0f;
}//1440
//printf("%8.4f %4.8f\n",J,time_int_step);
//---move sun billboard to sun place
counter_time+=J-J1;//1440
time_int_step=counter_time/(sun_interpolation_speed*J1minute);//(1.0f/(sun_interpolation_speed*(1.0f/1440.0f)))*dTime;
vector3df sun_place=getInterpolated3df(sun_pos_from,sun_pos_to, time_int_step);
J1=J;
ICameraSceneNode *cam=smgr->getActiveCamera();
core::vector3df cameraPos = cam->getAbsolutePosition();
core::vector3df vt;//billboard position
vt.X=sun_place.X+cameraPos.X;
vt.Y=sun_place.Y+cameraPos.Y;
vt.Z=sun_place.Z+cameraPos.Z;
bill->setPosition(vt);
// sunlight->setPosition(vt);
//---sun movement end
f32 inv = 1.0f - time_int_step;
uvX=((sun_angle_from *inv + sun_angle_to*time_int_step)+90.0f)/180;
if(time_int_step>=1.0f){time_int_step=0.0f;}
sp=skyimage->getPixel((int)round(128*uvX),123);
//driver->setAmbientLight(SColor(255,sp.getRed(),sp.getGreen(),sp.getBlue()));
//printf("vt %3.4f",getSunYAngle());
if (getSunYAngle()<0.0042){//isjungti lenpa kai naktis
sunlight->setVisible(false);
setAmbientLight2(SColor(255,sp.getRed(),sp.getGreen(),sp.getBlue()));
}
else{sunlight->setVisible(true);
setAmbientLight2(SColor(255,sp.getRed(),sp.getGreen(),sp.getBlue()));//bug fix
}
// smgr->setShadowColor(SColor(50,sp.getRed(),sp.getGreen(),sp.getBlue()));
//sunlight->getLightData().DiffuseColor=SColor(255,sp.getRed(),sp.getGreen(),sp.getBlue());
Sky->setuvX(uvX);
startTime = currentTime;
}
wchar_t getTextDate(){
JulianToDate(J);
return 1;
}
//###Converts normal date tu Julian calendar date
f64 DateToJulian(u16 y,u16 m,u16 d,u16 h,u16 min){
//http://www.phys.uu.nl/~strous/AA/en//reken/juliaansedag.html
f64 hh=h*60+min; //to minutes
f64 dd=d+(hh/1440.0f);
printf("dd= %8.8f %8.8f\n",dd,hh);
if (m<3){
m=m+12;
y=y-1;
}
f64 c=2-floor(y/100)+floor(y/400);
f64 dt=floor(1461.0f*(y+4716.0f)/4)+floor(153*(m+1)/5)+dd+c-1524.5f;
return dt;
}
//###Converts Julian calendar date to normal calendar date
void JulianToDate(f64 x){
//http://www.phys.uu.nl/~strous/AA/en//reken/juliaansedag.html
f64 p = floor(x + 0.5);
f64 s1 = p + 68569;
f64 n = floor(4*s1/146097);
f64 s2 = s1 - floor((146097*n + 3)/4);
f64 i = floor(4000*(s2 + 1)/1461001);
f64 s3 = s2 - floor(1461*i/4) + 31;
f64 q = floor(80*s3/2447);
f64 e = s3 - floor(2447*q/80);
f64 s4 = floor(q/11);
f64 m = q + 2 - 12*s4;
f64 y = 100*(n - 49) + i + s4;
f64 d = e + x - p + 0.5;
double rr;
f64 h = ((modf(d,&rr)*1440)/60);
d=floor(d);
f64 min=floor(modf(h,&rr)*60);
h=floor(h);
printf("update time:%4.0f %2.0f %2.0f %2.0f %2.0f\n",y,m,d,h,min);
Ndate[0]=(u16)y;
Ndate[1]=(u16)m;
Ndate[2]=(u16)d;
Ndate[3]=(u16)h;
Ndate[4]=(u16)min;
}
void setAmbientLight2(video::SColor color)
{
io::IFileSystem* files=device->getFileSystem();
io::IAttributes* a = files->createEmptyAttributes();
// get the current attributes
scene::ISceneNode* self = smgr->getRootSceneNode();
self->serializeAttributes(a);
// set the color attribute
a->setAttribute("AmbientLight", color);
self->deserializeAttributes(a);
// destroy attributes
a->drop();
}
};
main.cpp
Code: Select all
#include <stdio.h>
#include <math.h>
#include <wchar.h>
#include <irrlicht.h>
#include <IGUIFont.h>
#include "ATMOSphere.cpp"
#ifdef _IRR_WINDOWS_
#pragma comment(lib, "Irrlicht.lib")
#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
#endif
using namespace irr;
using namespace core;
using namespace video;
using namespace gui;
scene::ISceneNode* node = 0;
IrrlichtDevice* device = 0;
bool kursorius=false;
bool kamera=true;
scene::ISceneManager* smgr;
scene::ICameraSceneNode* camera = 0;
scene::ICameraSceneNode* camera2 = 0;
ATMOsphere *atmo;
class MyEventReceiver : public IEventReceiver
{
public:
virtual bool OnEvent(const SEvent& event)
{
/*
If the key 'W' or 'S' was left up, we get the position of the scene node,
and modify the Y coordinate a little bit. So if you press 'W', the node
moves up, and if you press 'S' it moves down.*/
if (event.EventType == irr::EET_KEY_INPUT_EVENT&&
event.KeyInput.PressedDown)
{
switch(event.KeyInput.Key)
{
case KEY_ESCAPE:{device->closeDevice();}
case KEY_SPACE:{
kursorius=!kursorius;
device->getCursorControl()->setVisible(kursorius);
kamera=!kamera;
core::vector3df targ;
if (kamera){
device->getCursorControl()->setPosition(0.5f,0.5f);
smgr->setActiveCamera(camera);
camera->setInputReceiverEnabled(true);
}
else {
camera->setInputReceiverEnabled(false);
targ=camera->getTarget();
camera2->setTarget(targ);
camera2->setPosition(camera->getPosition());
smgr->setActiveCamera(camera2);
}
}
case KEY_KEY_S:
{
// core::vector3df v = node->getPosition();
// v.Y += event.KeyInput.Key == KEY_KEY_W ? 2.0f : -2.0f;
// node->setPosition(v);
}
default:
break;
return true;
}
}
if (event.EventType == EET_GUI_EVENT)
{
s32 id = event.GUIEvent.Caller->getID();
//IGUIEnvironment* env = device->getGUIEnvironment();
switch(event.GUIEvent.EventType)
{
case EGET_SCROLL_BAR_CHANGED:
if (id == 104)
{
s32 pos = ((IGUIScrollBar*)event.GUIEvent.Caller)->getPos();
atmo->setDaysPerDay((f64)pos/10.0f);//day speed
}
break;
default:
break;
}return true;
}
return false;
}
};
/*
The event receiver for moving a scene node is ready. So lets just create
an Irrlicht Device and the scene node we want to move. We also create some
other additional scene nodes, to show that there are also some different
possibilities to move and animate scene nodes.
*/
int main()
{
MyEventReceiver receiver;
device = createDevice(video::EDT_OPENGL, core::dimension2d<s32>(800, 600),
32,false, true, false, &receiver);//EDT_DIRECT3D9
device->setEventReceiver(&receiver);
video::IVideoDriver* driver = device->getVideoDriver();
IGUIEnvironment* env = device->getGUIEnvironment();
driver->setTextureCreationFlag(ETCF_ALWAYS_32_BIT,true);
smgr = device->getSceneManager();
IGUIScrollBar* scrollbar = env->addScrollBar(true, rect<s32>(150, 45, 350, 60), 0, 104);
scrollbar->setMax(50000);
scrollbar->setPos(600);
IGUIStaticText *textinfo;
textinfo=env->addStaticText(L"Dayspeed in minutes", rect<s32>(150,25,350,40), true);
IGUIStaticText *textinfo3;
textinfo3=env->addStaticText(L"Press spacebar for mouse cursor and again spacebar for mouse rotate.Arrows to move.", rect<s32>(50,5,550,20), true);
IGUIStaticText *textinfo2;
textinfo2=env->addStaticText(L"Dayspeed is how long virtual day takes in real day(1440 min) in minutes.\nExample: 2880(dayspeed) / const 1440(day in minutes) = 2 days per 1 minute", rect<s32>(50,70,550,100), true);
/*
To make the font a little bit nicer, we load an external font
and set it as new font in the skin. An at last, we create a
nice Irrlicht Engine logo in the top left corner.
*/
IGUISkin* skin = env->getSkin();
IGUIFont* font = env->getFont("../../media/fonthaettenschweiler.bmp");
if (font)
skin->setFont(font);
camera = smgr->getActiveCamera();
if (camera)
{
smgr->setActiveCamera(0);
camera->remove();
}
camera2 = smgr->addCameraSceneNode();
camera2->setFOV(45.0f*180.0f/irr::core::DEGTORAD);//make correct FOV
camera2->setFarValue(120000.0f);
camera = smgr->addCameraSceneNodeFPS(0, 100, 500);
camera->setFOV(45.0f*180.0f/irr::core::DEGTORAD);
camera->setFarValue(120000.0f);
camera->setPosition(core::vector3df(0,20,20));
//----------------------------------
atmo=new ATMOsphere;
atmo->start(device,driver,smgr->getRootSceneNode(),smgr,666);
//int laikas=-1;
//u8 spalva=0;
//**************************
scene::ITerrainSceneNode* terrain = smgr->addTerrainSceneNode(
"../../media/terrain-heightmap.bmp");
terrain->setScale(core::vector3df(10, 1.0f, 10));
terrain->setMaterialFlag(video::EMF_LIGHTING, true);
terrain->setPosition(core::vector3df(-1200,-50,-1400));
terrain->setMaterialType(terrain->getMaterial(0).MaterialType == video::EMT_SOLID ?
video::EMT_DETAIL_MAP : video::EMT_SOLID);
terrain->setMaterialTexture(0, driver->getTexture("../../media/terrain-texture.jpg"));
terrain->setMaterialTexture(1, driver->getTexture("../../media/detailmap3.jpg"));
//terrain->setMaterialType(video::EMT_DETAIL_MAP);
terrain->scaleTexture(1.0f, 50.0f);
// create triangle selector for the terrain
scene::ITriangleSelector* selector
= smgr->createTerrainTriangleSelector(terrain, 0);
terrain->setTriangleSelector(selector);
// create collision response animator and attach it to the camera
scene::ISceneNodeAnimator* anim = smgr->createCollisionResponseAnimator(
selector, camera, core::vector3df(60,100,60),
core::vector3df(0,0,0),
core::vector3df(0,50,0));
selector->drop();
camera->addAnimator(anim);
anim->drop();
device->getCursorControl()->setVisible(false);
int lastFPS = -1;
while(device->run())
{
atmo->update(driver);//update all sky/sun
driver->beginScene(true, true, video::SColor(255,113,113,133));
smgr->drawAll();
env->drawAll();
driver->endScene();
int fps = driver->getFPS();
wchar_t tmp[1024];int fp;
if (lastFPS != fps)
{ fp=fps;
lastFPS = fps;
}
swprintf(tmp, 1024, L" [%s] fps: %d dayspeed: %5.3f",
driver->getName(),fp,atmo->getDayspeed());
stringw str = "FPS= ";
str += fp;
font->draw(str.c_str(),rect<s32>(5,5,30,30),SColor(255,255,0,100));
device->setWindowCaption(tmp);
}
device->drop();
return 0;
}
might be the line(s): ->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL);
replace with: ->getMaterial(0).MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
any lines like: AutomaticCullingEnabled = false;
replace with: setAutomaticCulling(EAC_OFF); (and uncomment this)
stuff like: mat.setFlag(EMF_BILINEAR_FILTER,true);
replace with: mat.TextureLayer[0].BilinearFilter = true;
and: Material.setTexture(0,tex);
replace with: Material.TextureLayer[0].Texture = tex;
also if you #include <ctime> there is a nifty function called localtime you could populate your start date with.
disclaimer: this is the way my working one works against svn, though i have a few more changes but not really
replace with: ->getMaterial(0).MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
any lines like: AutomaticCullingEnabled = false;
replace with: setAutomaticCulling(EAC_OFF); (and uncomment this)
stuff like: mat.setFlag(EMF_BILINEAR_FILTER,true);
replace with: mat.TextureLayer[0].BilinearFilter = true;
and: Material.setTexture(0,tex);
replace with: Material.TextureLayer[0].Texture = tex;
also if you #include <ctime> there is a nifty function called localtime you could populate your start date with.
disclaimer: this is the way my working one works against svn, though i have a few more changes but not really
I wrote this app almost 3 years ago, so now it's too old for new irrlicht version to render. But all calculations works (with some bugs).
My project in forum- ATMOsphere - new dynamic sky dome for Irrlicht