Hi.
I do following steps:
1. Start Blender, it creates a default cube.
2. Export the scene to 3ds or x format.
3. Run IrrEdit, import the newly created 3ds or x file.
4. Go to 'Materials' tab and double click one of the textures shipped with the IrrEdit, e.g. default_texture.png
The texture is not applied!. Insted of that, the mesh has brown solid color.
When I add a cube from the toolbox I can set any texture I want.
Is there anything wrong with my approach?
I've testet it on IrrEdit 1.4.1 and 1.4.2
regards
koto
Blender + Irrlicht = Going CRAZY 2
-
Dark_Kilauea
- Posts: 368
- Joined: Tue Aug 21, 2007 1:43 am
- Location: The Middle of Nowhere
Hi guys, thanks for responses.
The second sceniario is I apply a texture to a cube in blender it renders there correctly, but in the irredit texture is not visible. The file with texture is loaded by irredit (I know it from the Message Log window).
regards
Koto
I'd like to try 'linear mapping modifier' but I can't find it in irreditYou need to make sure the cube is properly UV mapped. That or use the linear mapping modifier option in irredit.
The second sceniario is I apply a texture to a cube in blender it renders there correctly, but in the irredit texture is not visible. The file with texture is loaded by irredit (I know it from the Message Log window).
regards
Koto
-
3DModelerMan
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
here
Go into edit mode select all of your cube's vertices then hit "shift-E"
(I think that's the hot key) to bring up the edge specials menu, choose
"mark seem" then hit "U" choose unwrap, and it will have UV's.
(I think that's the hot key) to bring up the edge specials menu, choose
"mark seem" then hit "U" choose unwrap, and it will have UV's.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Re: here
Finally I made it!, the hot key is actually Ctrl+E.3DModelerMan wrote:Go into edit mode select all of your cube's vertices then hit "shift-E"
(I think that's the hot key) to bring up the edge specials menu, choose
"mark seem" then hit "U" choose unwrap, and it will have UV's.
Thanks all of you, especially 3DModelerMan.
regards
Koto
-
3DModelerMan
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
yup
No problem
.
You see why I'm called 3DModelerMan, and not 3DProgrammerMan.
You see why I'm called 3DModelerMan, and not 3DProgrammerMan.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar