AA question

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

AA question

Post by 3DModelerMan »

Hey quick question, how do I enable anti aliasing?.
Thanks. :D
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
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Post by JP »

Anti aliasing can be done in various ways for various things, what do you want to anti alias? The whole screen?
Image Image Image
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

Just scene nodes, like meshes, and particle systems.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
jontan6
Posts: 278
Joined: Fri Jun 13, 2008 5:29 pm

Post by jontan6 »

irr::SIrrlichtCreationParameters device_settings;
device_settings.DriverType = video::EDT_DIRECT3D9;
device_settings.Bits = 32;
device_settings.AntiAlias= true;
device_settings.Fullscreen = false;
device_settings.Vsync = true;
device_settings.WindowSize = core::dimension2d<s32>(1024, 768);
device_settings.EventReceiver = &receiver;
device = createDeviceEx(device_settings);
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

oh

Post by 3DModelerMan »

I did'nt see that in the tutorials, hmmm.
Thanks :D
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
jontan6
Posts: 278
Joined: Fri Jun 13, 2008 5:29 pm

Post by jontan6 »

but its in the help file i think
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