Hi!
I have made a model in 3D Studio Max 7, setup bones, skin modifier and animation. It is a quite low poly model with very low res textures. Everything works fine, but when I attempt to export it via either Blender Pipeline or Panda .X Exporter, I get my model messed up. You can download both results (.X, .B3D, and some of textures) from the following address:
http://fuego2008.250free.com/web.zip
Because it is on a free hosting site, it makes you 15 seconds wait and gives "CLICK TO DOWNLOAD" button on very bottom, so please do not get confused with the download. If you attempt to load it from either irrEdit or from your code, you see everything is messed up. I don't mean textures, but I mean the overall shape. Anyway, if you try to load it you'll see.
What am I doing wrong? Why my models get messed up in both B3D and X formats? I have already had trouble with Microsoft's fancy .X format (as Microsoft's other pest products) but this is the first time I have trouble with .B3D format. If you need, I can send it as MAX project.
Any help would greatly be appreciated, because my project is stuck on animated models phase.
Thanks
Animation problem (B3D and X)
hi
i had a same problem before.
In my case the problem was that i put diferent materials to one group.
if you do that, there will be vertices what are belong to different mesh buffers at the same time.
first remove all the UV maps and materials and try with that. if it's working, then this is your problem
if not working then i dunno xD
i had a same problem before.
In my case the problem was that i put diferent materials to one group.
if you do that, there will be vertices what are belong to different mesh buffers at the same time.
first remove all the UV maps and materials and try with that. if it's working, then this is your problem
if not working then i dunno xD
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I've just checked your b3d file. It seems that the animations are corrupted, because when setting the framerate to 0 you get a properly shaped horse and the person on top. I guess this could be a problem (but it's due to the modeller, there's no programatical way out)
"B3dMeshLoader: Warning, different meshbuffers linking to the same vertex, this will cause problems with animated meshes"
The .x file seems to have some scale problems. We're aware of this problem, but did not yet solve it properly. But any input will bring us nearer to a final solution...
"B3dMeshLoader: Warning, different meshbuffers linking to the same vertex, this will cause problems with animated meshes"
The .x file seems to have some scale problems. We're aware of this problem, but did not yet solve it properly. But any input will bring us nearer to a final solution...
I have found a solution for my problem, you can view it at:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=30484
Great thanks for your effort
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=30484
Great thanks for your effort