3D RTS Project

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gogo
Posts: 65
Joined: Tue Apr 15, 2008 1:04 am

3D RTS Project

Post by gogo »

I launched RTS project, and am making fundamental part of the game system. This demo shows the scene of capturing units. Tanks are nothing but temporary nodes.

Demo
http://rapidshare.com/files/128853709/test.MP4.html
Last edited by gogo on Fri Jul 11, 2008 11:51 am, edited 1 time in total.
JP
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Post by JP »

Nice one, looks like you've got some of the important basics working nicely in there.

Any more info on the game at all? What features do you plan? Anything special that you're going to attempt or is it a learning process or just a simple fun game?
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gogo
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Post by gogo »

JP wrote:Nice one, looks like you've got some of the important basics working nicely in there.

Any more info on the game at all? What features do you plan? Anything special that you're going to attempt or is it a learning process or just a simple fun game?
I do not determine what game I will create concreatly. As you say, I am programing with learning irrlicht and advanced usage of C++. So my work proceeds slowly so far. I 'm thinking the age of the game medieval or modern.
I have to design 3D models in the near future.
JP
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Post by JP »

As it's just a learning process you could get away with just bumbling along without any planning but you may still be better off actually planning what you'd like to do, what features you'd like to have as then you'll be less likely to head off in one direction and then later realise that that direction isn't compatible with something else you really want to do and then end up having to reprogram a large chunk, if not all, of your game.

Just a suggestion anyway, good luck!
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Virion
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Post by Virion »

cool feature really. :) keep going, man.
gogo
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Demo2

Post by gogo »

I completed debugging concerning controling. So I made a demonstration scene.
http://rapidshare.com/files/130083930/demo.MP4.html
gogo
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Post by gogo »

JP
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Post by JP »

Nice one, it's coming along well i see!
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Monochrome
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Post by Monochrome »

post screens plox.
rogerborg
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Post by rogerborg »

Goddamn Rapidshare. If you're posting videos, why not use YouTube?
Please upload candidate patches to the tracker.
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vermeer
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Post by vermeer »

or for a bit more quality vimeo or blip.tv ...
Finally making games again!
http://www.konekogames.com
gogo
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report

Post by gogo »

gogo
Posts: 65
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Post by gogo »

Hi! It's a long time since I saw you last.
I stoppped develpoing for a while. But I resumed the other day.
Now I am grappling with animation, that is to say, letting models act according to situations --for example, rendering walking animation when models march. And I found it difficult to set timing of animation to real conditions and render animations properly. I am feeling happy to have completed a simple demo anyway.
I must contrive to move models much precisely and adjust animations after now.
Ah, ah, I'm calling you... :o

http://rapidshare.com/files/150509599/demo.wmv.html
gogo
Posts: 65
Joined: Tue Apr 15, 2008 1:04 am

Animation

Post by gogo »

I managed to achieve to adjust animations to various situations. A sequence of these works let me notice that animation effects were harder coding than I had imagined. In fact I reached the end by trial and error.
It is obvious that this result made me advance to the goal somehow, though. So I can face next problems after now. :roll:

http://rapidshare.com/files/156111446/film.wmv.html
gogo
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new demo

Post by gogo »

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