gamepad input lib?(solved)
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gamepad input lib?(solved)
Hi does anyone know of an easy to use input library for pc gamepads?, I'm gonna buy one for a game of mine, I want something that's similar to the master event receiver from the wiki. I tried searching but did'nt find much. Oh and I need support for multiple pads.
Thanks .
Thanks .
Last edited by 3DModelerMan on Fri Oct 10, 2008 2:15 pm, edited 1 time in total.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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Gamepads are accessed like joysticks. As libraries for that you can use OIS, SDL or platform specific input libraries like DirectInput.
There has recently been a thread about integrating OIS: http://irrlicht.sourceforge.net/phpBB2/ ... hlight=ois
There has recently been a thread about integrating OIS: http://irrlicht.sourceforge.net/phpBB2/ ... hlight=ois
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Oh
Cool I'll try that... I only have one question, is there one that can be checked with an if statement inside of my main game loop?.
Thanks .
Thanks .
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
nope
Well I'm going to get a couple of these
http://www.compusa.com/applications/Sea ... &CatId=141
I want something that's already built though, and I use code::blocks with gcc compiler on windows XP.
http://www.compusa.com/applications/Sea ... &CatId=141
I want something that's already built though, and I use code::blocks with gcc compiler on windows XP.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
oh
Oh that would probably work. Can you give me a link?.
I can't seem to find forums for the SDL .
Rooly would you please change your sig to something less... disturbing , speaking of sigs... I bet no one can guess where mine comes from .
I can't seem to find forums for the SDL .
Rooly would you please change your sig to something less... disturbing , speaking of sigs... I bet no one can guess where mine comes from .
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
-
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
hmmm
Hello?.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
oh
Sorry, I searched and found WXjoystick (part of WXwidgets) the only problem is I can't seem to find good docs.
But did anyone recognize my sig?.
But did anyone recognize my sig?.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Re: oh
No I don't recognize it. And what was your search string? He told you that it was made with SDL, and you said you couldn't find the SDL forums, so why didn't you make your search string "SDL." That would point you directly to SDL which I gaurantee probably contains a link to their forum.3DModelerMan wrote:Sorry, I searched and found WXjoystick (part of WXwidgets) the only problem is I can't seem to find good docs.
But did anyone recognize my sig?.
TheQuestion = 2B || !2B