If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
rogerborg
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Posts: 3590 Joined: Mon Oct 09, 2006 9:36 am
Location: Scotland - gonnae no slag aff mah Engleesh
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by rogerborg » Fri Oct 10, 2008 7:21 am
So, I push my car to the garage and sez "The engine won't start. What's wrong?"
And the cretin who works there sez "Pop the hood. By the way, you have a flat."
And I'm like "Dude, I don't care about that! Just tell me what's wrong with the engine!"
And he's all like "I need to see the engine."
And I'm all "DUDE! DON'T BE AN IMMATURE JERK! JUST TELL ME WHAT'S WRONG!"
Virion
Competition winner
Posts: 2149 Joined: Mon Dec 18, 2006 5:04 am
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by Virion » Fri Oct 10, 2008 8:26 am
he will get the same replies if he posted this on other forums.
Acki
Posts: 3496 Joined: Tue Jun 29, 2004 12:04 am
Location: Nobody's Place (Venlo NL)
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by Acki » Fri Oct 10, 2008 1:02 pm
Kojima Pro wrote: i DID specify my error it's in the first sentence i wrote:
"it says there was build errors, would you like to continue and run the last succesful build?"
No, you didn't !!!
this only tells you that there where errors when compiling, but not what errors !!!!
Virion wrote: he will get the same replies if he posted this on other forums.
right, not with such an attitude...
JP
Posts: 4526 Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
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by JP » Fri Oct 10, 2008 1:09 pm
this is hilarious!
I think my post in another of kojima's threads about him not being ready for Irrlicht was just about right if he can't use a compiler!
I should think he'll be back under a different name though, when he realises that this is pretty much the only place to get help with Irrlicht xD.
jontan6
Posts: 278 Joined: Fri Jun 13, 2008 5:29 pm
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by jontan6 » Fri Oct 10, 2008 6:03 pm
Kojima Pro wrote: in the first sentence i wrote:
"it says there was build errors, would you like to continue and run the last succesful build?"
How could you guy's miss this???
you said there were build errors, but you did not post what those errors are. so you did not post the error. we dont have magical powers to see whats on your screen
its like calling a doctor and telling him your stomach aches and want prescription, and not providing anymore information. your stomach ache could be caused by diarrhea, damaged internal organ, muscle pain, etc. how can a doctor help you? impossible!
jontan6
Posts: 278 Joined: Fri Jun 13, 2008 5:29 pm
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by jontan6 » Fri Oct 10, 2008 6:09 pm
Kojima Pro wrote: I am deleteing my name and going to a different board.
dude, irrlicht forum is the friendliest board i ever knew.
Dark_Kilauea
Posts: 368 Joined: Tue Aug 21, 2007 1:43 am
Location: The Middle of Nowhere
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by Dark_Kilauea » Sat Oct 11, 2008 5:27 am
Perhaps I should bookmark this for whenever I need a good laugh....
rogerborg wrote: Every time someone learns to use a debugger, an angel gets their wings.
frostysnowman
Posts: 83 Joined: Fri Apr 11, 2008 3:06 am
Location: Beaverton, Oregon, US
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by frostysnowman » Sat Oct 11, 2008 9:44 pm
Wait. What?
Haha. Ha.
Kojima, I think you need to learn the fundamentals of programming.
kornwaretm
Competition winner
Posts: 189 Joined: Tue Oct 16, 2007 3:53 am
Location: Indonesia
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by kornwaretm » Mon Oct 13, 2008 4:06 am
every thing need time.
Code: Select all
while(time<thatTime){
tryHarder();
praySoBadly();
//--------------------- he is here
}
kornwaretm
Competition winner
Posts: 189 Joined: Tue Oct 16, 2007 3:53 am
Location: Indonesia
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by kornwaretm » Mon Oct 13, 2008 4:07 am
p00h
Posts: 1 Joined: Wed Oct 29, 2008 2:40 am
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by p00h » Wed Oct 29, 2008 2:49 am
maybe u need set correct path to ur media directory
Kojima Pro wrote:
IAnimateMesh* mesh = smgr->getmesh("../../mediasydney.md2");
next, getmesh != getMesh && dimention != dimension etc.
check this:
Code: Select all
IAnimatedMesh* mesh = smgr->getMesh("../../media/sydney.md2");
hope, this help
/* C++ is a God programming language. If true then all mistakes of God made with it. */