More OpenGL lighting wierdness

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l0calh05t
Posts: 68
Joined: Wed Apr 07, 2004 7:08 pm

More OpenGL lighting wierdness

Post by l0calh05t »

ok, so I found a few more lighting bugs when using opengl

1. When lighting is turned on, vertex colors are ignored, this doesn't happen with directx

2. Can't disable gouraud shading, again no problems using directx
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l0calh05t
Posts: 68
Joined: Wed Apr 07, 2004 7:08 pm

Post by l0calh05t »

Apparently the second one was already reported on the sourceforge bug tracker, but can anyone affirm the first one?
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My main PC: Athlon XP 2800+, 512MB RAM, ATI Radeon 9700 Pro 128MB, Win2k SP4
My secondary PC: Pentium III 500 Mhz, 256MB RAM, TNT2 64, Gentoo Linux
niko
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Post by niko »

I think this is right, I saw this once on one of my computers.
l0calh05t
Posts: 68
Joined: Wed Apr 07, 2004 7:08 pm

Post by l0calh05t »

k, if you have an idea how this could be solved, please tell me (if you have the time to do so)
Raw data for raw nerves

My main PC: Athlon XP 2800+, 512MB RAM, ATI Radeon 9700 Pro 128MB, Win2k SP4
My secondary PC: Pentium III 500 Mhz, 256MB RAM, TNT2 64, Gentoo Linux
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