Hi,
from another thread I got this q3 map: q3-level.zip
I loaded it with the example #16.Quake3MapShader and I found a problem with the shader objects in there...
there are light things (bulbs, lanterns), but they are only lit if you look at them from a specific angle...
there is nothing but the map and the camera, so no dynamic lights or such...
I tried it with the DX9 and OpenGL drivers...
Q3-Map shader bug
Q3-Map shader bug
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
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- Posts: 66
- Joined: Wed Oct 04, 2006 2:07 pm
hi!.
it has nothing todo with dynamic lighting, in terms of vertex-lighting.
quake3 shader function
"tcgen environment"
creates lighting reflection
i know my implementation is not exact.
maybe somebody have the correct solution?.
in this special case ( i loaded the map with q3ase, cakewin) the shader produces dark colors ( maybe the author wanted to create mirror-reflections?) in all implementations, but on other angles...
in irrlicht the wrong effect is more visible..
it has nothing todo with dynamic lighting, in terms of vertex-lighting.
quake3 shader function
"tcgen environment"
creates lighting reflection
i know my implementation is not exact.
maybe somebody have the correct solution?.
in this special case ( i loaded the map with q3ase, cakewin) the shader produces dark colors ( maybe the author wanted to create mirror-reflections?) in all implementations, but on other angles...
in irrlicht the wrong effect is more visible..
burningreggae
I didn't say that, I just mentioned that I didn't use a dynamic light on my own, because it looks like there is one...burningwater wrote:it has nothing todo with dynamic lighting, in terms of vertex-lighting.
I thought so, that's why I wanted to point this error out...burningwater wrote:i know my implementation is not exact.
I hope so, too...burningwater wrote:maybe somebody have the correct solution?.
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
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- Posts: 66
- Joined: Wed Oct 04, 2006 2:07 pm
yep;-)
He Acki, would you remind to change the Name Software2 in your irrExtensions to BurningsVideo? i would appreciate that!.
i added the DecalSceneNode from your extension to irrlicht ( will be checked in soon). but first i need a good free bullet texture to apply a demo-sceneNode. do you have any?
greetings!
burning reggae soul
He Acki, would you remind to change the Name Software2 in your irrExtensions to BurningsVideo? i would appreciate that!.
i added the DecalSceneNode from your extension to irrlicht ( will be checked in soon). but first i need a good free bullet texture to apply a demo-sceneNode. do you have any?
greetings!
burning reggae soul
burningreggae
don't highjack threads, please !!!
this has nothing to do with this thread nor with Irrlicht...
you always can send me an email or PM or post your question in the project announcements forum
in the IrrExtensions thread...
this has nothing to do with this thread nor with Irrlicht...
you always can send me an email or PM or post your question in the project announcements forum
in the IrrExtensions thread...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java