Hi, I'm using Newton for physics.
I have a problem and that is that is not how to make objects "stick" to the mouse pointer.
I found these codes:
http://irrlicht.sourceforge.net/phpBB2/ ... a&start=45
http://irrlicht.sourceforge.net/phpBB2/ ... rldraycast
and get something, but I get errors during the game and does not work.
Someone might say, or better still make an example of how the role should be created?
I want to make controls as the game Penumbra.
Newton and Drag/Drop objects
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Re: Newton and Drag/Drop objects
Well, people will insist on doing so.Viz_Fuerte wrote:Hi, I'm using Newton for physics.
Which one did you try?Viz_Fuerte wrote:and get something, but I get errors during the game and does not work.
What "something" do you "get".
What errors do you get?
In what way does it not work?
Never played it, never heard of it. Can you describe your requirements, or provide a different example?Viz_Fuerte wrote:I want to make controls as the game Penumbra.
Please upload candidate patches to the tracker.
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Sorry, I explained very poorly in English xD
Rather than explain better than what you see in the first that I Link, or if not this:
http://es.youtube.com/watch?v=YaXDvR2sw ... re=related
I want to do is simple, get an object with the mouse cursor when you want and released.
However, a pass code is another thing .
Rather than explain better than what you see in the first that I Link, or if not this:
http://es.youtube.com/watch?v=YaXDvR2sw ... re=related
I want to do is simple, get an object with the mouse cursor when you want and released.
However, a pass code is another thing .
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Viz_Fuerte wrote:http://irrlicht.sourceforge.net/phpBB2/ ... rldraycast
Ahem.
I'm sorry, but we still don't have enough information to really help you. We don't know what code you've tried, or how (or why) it's failing to do what you expect.
Please upload candidate patches to the tracker.
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I really liked Penumbra, I think the lead programmer explain how his controller works, over the Newton forum .Viz_Fuerte wrote:I want to make controls as the game Penumbra.
http://www.newtondynamics.com/forum/vie ... 219#p32219
Making a player controller requires lots of tweaking but I think the new Newton comes with a basic controller that is more forgiven and customizable.
One of the problems is that it is not an out of the box feature, but I’d seen programmers getting it to work very nice.
http://www.newtondynamics.com/forum/vie ... =14&t=4710