When i load a .X file i get the next messege:
UnKown Data object in x file: AnimTicksPerSecond
Does anyone know how to get it right (The model works in the Meshviewer from the DX9 devkit)
.X file
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Peter Müller
- Posts: 292
- Joined: Sun Mar 14, 2004 5:28 pm
- Location: Germany
- Contact:
I've got an similar problem.
first he said
and then

first he said
Code: Select all
UnKown Data object in x file: MaterialCode: Select all
loaded model without materialhttp://www.games-forge.de - Die Community für Nachwuchsprogrammierer
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thesmileman
- Posts: 360
- Joined: Tue Feb 10, 2004 2:20 am
- Location: Lubbock, TX
x exports seem to work.Something is being done wrong on ur side, but i can't guess...also these days I have too little time, sorry...
the fact is...
you may exporting with panda exporter and you maybe using "max ticks" .If I remember well, it was an option to put max ticks or "keyframes" , put keyframes, as it clearly is having aproblem with it....
The x export, in any software, has issues as is very complex format. IE: if u only export a vertex list -raw format- errors are easier to spot, and much fewer...
Panda has a load of settings, and is gonna have more. As it tries to port everything in Max outside the x engine. Which imho is great. Only that it brings more work to the artist to understand well how it all works. But imho is much better.
I'l put mor etime in solving issues with this some days later after today. Now I cant...
Anyway, I used only the max trial, and it expired. I have only the tiny experience I could have in those days...But were enough for me to export it. Grab the help of an artist if ur a coder, often the problems is not understanding how really 3d and max works (is logical, each thing is a profession
)
the fact is...
you may exporting with panda exporter and you maybe using "max ticks" .If I remember well, it was an option to put max ticks or "keyframes" , put keyframes, as it clearly is having aproblem with it....
The x export, in any software, has issues as is very complex format. IE: if u only export a vertex list -raw format- errors are easier to spot, and much fewer...
Panda has a load of settings, and is gonna have more. As it tries to port everything in Max outside the x engine. Which imho is great. Only that it brings more work to the artist to understand well how it all works. But imho is much better.
I'l put mor etime in solving issues with this some days later after today. Now I cant...
Anyway, I used only the max trial, and it expired. I have only the tiny experience I could have in those days...But were enough for me to export it. Grab the help of an artist if ur a coder, often the problems is not understanding how really 3d and max works (is logical, each thing is a profession
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
wait a week or so coding other stuff, and after the week, I'll try to solve a bit more the problems... Uusally, detailing exactly what u have, how you are doing it, and which setting you setup in Panda, is enough to tell which is th eproblem. Or should be,...
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
Thanks vermeer for this:
I hope there will be a Irrlicht version 0.7 fast with improved .X support
The error is still there but the model seems to workyou may exporting with panda exporter and you maybe using "max ticks" .If I remember well, it was an option to put max ticks or "keyframes" , put keyframes, as it clearly is having aproblem with it....
I hope there will be a Irrlicht version 0.7 fast with improved .X support