cbillboardgroupscenenode.cpp(88) :error C2027: use of undefined type 'irr::scene::ISceneManager'
cbillboardgroupscenenode.cpp(88) : error C2227: left of '->registerNodeForRendering' must point to class/struct/union/generic type
cbillboardgroupscenenode.cpp(96) : error C2027: use of undefined type 'irr::scene::ISceneManager'
cbillboardgroupscenenode.cpp(96) : error C2227: left of '->getVideoDriver' must point to class/struct/union/generic type
cbillboardgroupscenenode.cpp(164) : error C2027: use of undefined type 'irr::scene::ISceneManager'
cbillboardgroupscenenode.cpp(164) : error C2227: left of '->getActiveCamera' must point to class/struct/union/generic type
I updated some stuff (the texture from array access to function access) and looks like some members became private so i keep track of the pointer in the lower class. Im still stucked at some error =/
cbillboardgroupscenenode.cpp(88) :error C2027: use of undefined type 'irr::scene::ISceneManager'
cbillboardgroupscenenode.cpp(88) : error C2227: left of '->registerNodeForRendering' must point to class/struct/union/generic type
cbillboardgroupscenenode.cpp(96) : error C2027: use of undefined type 'irr::scene::ISceneManager'
cbillboardgroupscenenode.cpp(96) : error C2227: left of '->getVideoDriver' must point to class/struct/union/generic type
cbillboardgroupscenenode.cpp(164) : error C2027: use of undefined type 'irr::scene::ISceneManager'
cbillboardgroupscenenode.cpp(164) : error C2227: left of '->getActiveCamera' must point to class/struct/union/generic type
hybrid wrote:You seem to have problems with namespaces or includes.
thanks hybrid, i'll look into that. this bug has been eluding me for many days now as i can't seem to get a good handle on this problem. perhaps i'm not that too good at c++.
SceneManager is protected and Intellisense can see that, in fact, it can trace SceneManager back to ISceneManager.
hybrid wrote:You seem to have problems with namespaces or includes.
thanks hybrid, i'll look into that. this bug has been eluding me for many days now as i can't seem to get a good handle on this problem. perhaps i'm not that too good at c++.
SceneManager is protected and Intellisense can see that, in fact, it can trace SceneManager back to ISceneManager.
I'll just keep scratching my head on this one.
This took me 30 seconds to fix for my setup. The compiled exe runs just fine (VS2008, Irrlicht 1.4.1).
Im about to implement this class to my level editor, but i wonder can you save these trees to irr scene file? They are procedurally generated, so is there a mesh being created, how is scene recreated with them?