Animated mesh format aside from B3D

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Post Reply
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Animated mesh format aside from B3D

Post by 3DModelerMan »

Hi, what format for meshes would you recommend from blender?, aside from B3D. It has to have bone animation support. I don't think .obj will work because are'nt all the frames of animation seperate .obj files?.
Thanks :D .
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
B@z
Posts: 876
Joined: Thu Jan 31, 2008 5:05 pm
Location: Hungary

Post by B@z »

obj doesn't have bone support, not even animation support xD
i think b3d, ms3d, and .x has bone support, but x is bugging.
but why dont you like b3d?
Image
Image
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

well

Post by 3DModelerMan »

The B3D exporters all seem to be for older releases of blender and won't get registered by the current version from what I can tell.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
B@z
Posts: 876
Joined: Thu Jan 31, 2008 5:05 pm
Location: Hungary

Post by B@z »

then use ultimate unwrap.
it can load a lot of file formats, and save to b3d.
i do that too
Image
Image
Post Reply