Good source for low-poly 3D models?
Good source for low-poly 3D models?
I have been looking online for free 3D models to use for prototyping a space combat game. What I'm looking for are spacecraft-type models (ranging from fighters up to captial-ship sizes).
The only thing I'm finding are high poly models which aren't practical to use in the engine.
I'm looking for content that will drop right into an Irrlicht-based project (meaning I won't need to convert them).
The only thing I'm finding are high poly models which aren't practical to use in the engine.
I'm looking for content that will drop right into an Irrlicht-based project (meaning I won't need to convert them).
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rogerborg
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Re: Good source for low-poly 3D models?
You and everyone else. Turbosquid is the usual first port of call.ice9 wrote:I have been looking online for free 3D models to use for prototyping a space combat game.
Billboards can be used effectively during your prototyping, unless your goal is actually to showcase the visuals.
Please upload candidate patches to the tracker.
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Turbo Squid has a fair amount of lowpoly models, though not much of them about space ships, and such, and of course, even less which are free and are good 
http://www.turbosquid.com/
http://www.the3dstudio.com/
http://www.top3d.net/
And then, about modelling and texturing:
http://www.3dtotal.com/
http://www.evermotion.org/
But, as people have suggested, billboarding stuff is also another way, then, when you have your prototype done, you can throw in all you want
http://www.turbosquid.com/
http://www.the3dstudio.com/
http://www.top3d.net/
And then, about modelling and texturing:
http://www.3dtotal.com/
http://www.evermotion.org/
But, as people have suggested, billboarding stuff is also another way, then, when you have your prototype done, you can throw in all you want
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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rogerborg
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And cooties.fretmunky wrote:In my opinion, it's probably less time and effort to learn how to make your own. Free models you find on the internet tend to be riddled with problems and other inconveniences.
Last edited by rogerborg on Mon Oct 27, 2008 5:45 pm, edited 1 time in total.
Please upload candidate patches to the tracker.
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rogerborg
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Do you really need solid meshes?
For my last prototype, I just swiped^W borrowed some images of spaceships and used them as billboard textures. Google and a dab of paintshop: job's a good 'un.
For my last prototype, I just swiped^W borrowed some images of spaceships and used them as billboard textures. Google and a dab of paintshop: job's a good 'un.
Please upload candidate patches to the tracker.
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rogerborg
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Fair enough. If you do find a good source for low poly models, please do let us know. 
Please upload candidate patches to the tracker.
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I should mention this section of my website (the 'free models' page is a collection of (crummy) models that i've made and the 'links' page is a selection of useful websites) which i've been trying to build up with useful sources of free game resources, might be something in there but don't hold your breath!
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lostclimategames
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christianclavet
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Perhaps you can ask BMF to take the ships I've created for his game DIVUS ARMADA?
Here are some shots:



Download link here: http://bmf.veloren.com/files/DivusArmada.rar
Here are some shots:



Download link here: http://bmf.veloren.com/files/DivusArmada.rar
maybe just create combination of basic shapes to approximate the shape/size of your ship, for logic/collision purposes, as placeholderice9 wrote:Thanks for the replies.
I can fall back to using simple shapes (cubes, etc). I would prefer to use something more representative or the actual planned models, but it sounds like that won't easy to do (for free).


