Which works better with Irrlicht and which is easier to implement? Which offers more advantages and why?
There r tuts to integrate each of them to Irrlicht but they don't mention which one is better.
For what I've read, ODE is the only one that's open source and that's its main strength. The other 2 have released some source but will become commercial products soon.
so?
Tokamak, ODE, or Newton physics engine?
I use Newton, and I have not heard that it will become commercial. I hope not. Newtonis supposed to be stabler than the other two, though at soem speed cost. Newton is a C API wherea Tokamak is C++. Not sure about ODE. IMHO the Tokamak docs are horrible, though large community. Newton is newer and so the community is a little smaller. I like Newton's material system, really helps AI. I'm not sure if the other two have anything comparable. One thing I don't like about Newton is no error checkingor output information. If Irrlciht has a problem it usu tells me. Neton jsut crashes with no explanation. I use dev-cpp which does not have a great debugger so fixing problems with Newton can be very tiem consuming. Again, I haven't used Tokamak orODe so have no idea how they compare with that.
Are u talking about the Newton sdk? I have so far been unable to download the latest version, either browsing with AOL or Explorer. Perhaps you are having the same problem as me, but I think not, because I get somewhere, my download just breaks off before it finishes, leaving me with a corrupted .zip.
This is the link to the Newton downloads page, but you've probably already been here http://www.physicsengine.com/downloads.html
This is the link to the Newton downloads page, but you've probably already been here http://www.physicsengine.com/downloads.html
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Is the link broken again?
The SDK link links to the same side
The SDK link links to the same side
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