SVN 1811 (which will be in 1.5) makes a significant internal change to the way that FPS camera jump speed and collision response animator gravity interact. The behaviour is now much more realistic, but it will almost certainly require you to adjust the jump speed and gravity in your user apps.
Please see example 07 and the Demo app for suggested new values. Note the new suggestive values are "realistic", i.e. 10 units per second squared gravity, and 3 units per second jump speed.
I have fixed/changed the behaviour whereby the collision response animator would divide the provided gravity vector by 1000.f. This has been a point of contention for a long time, but we've erred on the side of backwards compatability up to now. No more.
Followup bugs, comments or suggestions are very welcome.

