Thanks again for your advice folks.
Fortutnately I work along side a great programer but we were hoping to reduce the dependancy on code for this type of visual...+ as an artist/ & visually, I want control of the overall effect.
I want to know if there is a happy balance between the two or if one can use one or the other as an output into irrlicht.
@Mel-- Shaders would be the way to go but we are working towards the iphone as a platform, I dont think it supports shaders.
@Strong99-- I'll look into this. I really want total control of the visual affect the transparancy will have. I want to make use of textures if plausible.. will this approach have the effect I want...?
....The comparison I make is related towards the irredits lightmapper.
I was really impressed by the results but ultimately it did'nt give me total control of how the light maps were produced..
They were very productive once used with binary encoding the resulting lightmap_mesh. But with 3dsmax and vray, placing lights with ease.+loads of options... I got great results mixing the light maps and Gi maps ... Visually i would'nt of got near with irredit's lightmapper.
..As an artist i want this same control.artists and programmers alike your advice and views on this subject please...
If the best results is a mixture of both disiplines , and is the most affective then so-be,
What is everyones thoughts on this matters.
Please dont feel constrained by what I speak of above but transparancy in general or all things akin would be great
Thanks again Irrlicht loving the work !!
Murphz