What is a good level editor for irrlicht?
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1)I was wondering if there`s a big difference in the performance in the different file formats. Which one offers us best calculation speed, including good and fast collision and lightmaps? A BSP map of about 10 000 trigs runs descently good on my pretty old PC. How about 20 000 or 30 000 without any additional optimisation? .X? .3ds? Any other?
2)Which will be better for huge indoor levels collision? The build-in Irrlicht collision or with some physics( Newton )?
3) Is there a way of scaling up a .BSP map? ( Yeah, I know I can scale down the models too )
2)Which will be better for huge indoor levels collision? The build-in Irrlicht collision or with some physics( Newton )?
3) Is there a way of scaling up a .BSP map? ( Yeah, I know I can scale down the models too )
Well I wouldn't say that the format exactly dictates how the triangles/lightmaps are rendered, and it definitely won't affect it for collision.shadowslair wrote:1)I was wondering if there`s a big difference in the performance in the different file formats. Which one offers us best calculation speed, including good and fast collision and lightmaps? A BSP map of about 10 000 trigs runs descently good on my pretty old PC. How about 20 000 or 30 000 without any additional optimisation? .X? .3ds? Any other?
Your best of with the PhysX physics engine, or the Bullet physics engine. Irrlicht's collision is basically just for quick prototyping, and to eliminate the need for beginners to integrate a physics engine/collision engine.shadowslair wrote:2)Which will be better for huge indoor levels collision? The build-in Irrlicht collision or with some physics( Newton )?
Hmm, you could set the scale on the scene node in Irrlicht, could you not?shadowslair wrote:3) Is there a way of scaling up a .BSP map? ( Yeah, I know I can scale down the models too )
TheQuestion = 2B || !2B
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Users should however be aware of the differences between 'stasndard' and all others before they download and use, but at least they offer a 'free' one.John Diasparra wrote:L3DT is really good.
Get L3DT and the plugin to export it as a .DMf, then u can import it into irrEdit and place trees, and what not into the landscape.
It looks like alot of thought went into irrEDIT so I suspect that is something you should look at seriously as its meant for this engine and it looks like it pretty much does it all.
cheers
nl
Well I love DeleD. www.delgine.com
It's really good for modelling maps like quake has..
It's really good for modelling maps like quake has..
The Quake map format organizes the triangles in convex groups...
but Irrlicht does not use this method for optimize the data for rendering or collision detection. So why should I use an editor, which compiles a map to an BSP tree? I know, I don't have to do this, but ist the only reason of this possibility compability? Has the Quake BSP format compared with other formats(for example 3ds, obj, x) any advantage?
but Irrlicht does not use this method for optimize the data for rendering or collision detection. So why should I use an editor, which compiles a map to an BSP tree? I know, I don't have to do this, but ist the only reason of this possibility compability? Has the Quake BSP format compared with other formats(for example 3ds, obj, x) any advantage?
Hi,
I am new here and I have an additional question to the main question: With using one of these editors, I can only build a Level, but what if I want to place objects like Items, NPCs etc. in it for an RPG Game e.g.? How can I do this?
Btw. I'm not new to programming itself.
If someone feels like answering in German, PM me or something
I am new here and I have an additional question to the main question: With using one of these editors, I can only build a Level, but what if I want to place objects like Items, NPCs etc. in it for an RPG Game e.g.? How can I do this?
Btw. I'm not new to programming itself.
If someone feels like answering in German, PM me or something
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EarthSculptor's demo seems to be good for making terrain. It can export a heightmap, texture map... everything you'll need.
Only problem with the demo though is that you can only have maps up to 256x256. Full version is $50 and supports up to 4096x4096.
Also if you run it on vista, turn off desktop composition and stuff otherwise it'll crash a lot! D:
Only problem with the demo though is that you can only have maps up to 256x256. Full version is $50 and supports up to 4096x4096.
Also if you run it on vista, turn off desktop composition and stuff otherwise it'll crash a lot! D:
Hello guys.. im looking for good level editor for me. Im experienced with gtkradiant, made a lot of ET/quake/cod maps... I tried irredit but is seems useless for me. I also worked with milkshape and lighrray 3d, but lightray dont work properly on my Vista...
i wonder is it possible to extend irrlicht quake3 bsp loader, let it load all lights, scene nodes, every game item, character etc....
i wonder is it possible to extend irrlicht quake3 bsp loader, let it load all lights, scene nodes, every game item, character etc....