What rendering techniques do they use to get this terrain to look so
http://lightfeather.de/e107_plugins/aut ... st_LTE.jpg
good?. It should be possible with Irrlicht right?. I don't understand if that's a paralax map, or something else, just high poly maybe?.
Lightfeather
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3DModelerMan
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
Lightfeather
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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3DModelerMan
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
hmm
Allright, I'll see how a couple thousand tri's looks.
Thanks
.
Thanks
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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FuzzYspo0N
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- Joined: Fri Aug 03, 2007 12:43 pm
- Location: South Africa
- Contact:
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3DModelerMan
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
yeah
L3DT is what I use.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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Frank Dodd
- Posts: 208
- Joined: Sun Apr 02, 2006 9:20 pm
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oldskoolPunk
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