Howto #3 - Orthogonal 3D Engine + Source

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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saigumi
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Howto #3 - Orthogonal 3D Engine + Source

Post by saigumi »

I've just uploaded my third Howto, focusing on Orthogonal rendering.

http://www.saigumi.net/archives/000067.html
Crud, how do I do this again?
niko
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Post by niko »

Very nice.
A screenshot of your 5 sided box viewed with the new projection matrix would have been interesting. But on the other hand, it's better not to show it, so everybody has to try out on his/her own. :)
saigumi
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Post by saigumi »

Extra screenshots to emphasize points never hurt.

I've added 3 extra screenshots.
Crud, how do I do this again?
niko
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Post by niko »

Cool :)
I'll post your tutorial as well as matts one about tokamak on the newssite as soon as I have time, but currently I'm a bit stressed, sorry :)
puh
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Post by puh »

Niko, if you need help with html-coding - just ask. 8)
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