Checkers Game - Design question

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shaim
Posts: 26
Joined: Sun Dec 14, 2008 10:55 am

Checkers Game - Design question

Post by shaim »

Hi Guys.
I am trying to create a checkers game.
The requirements are:
1) 3D players cube
2) player cube reposition by mouse (drag and drop).

Can you suggest how to do it? especially which irrlicht node types i shall use for it?
Thanks.
SwitchCase
Posts: 170
Joined: Sun Jul 01, 2007 11:41 pm
Location: Manchester, UK

Post by SwitchCase »

The requirements are:
1) 3D players cube
2) player cube reposition by mouse (drag and drop).
Are they the only requirements you have of a checkers game? You need to think about the game a little more and come up with more than two points. The requirements are too vague for anyone to give you any help that will actually be any help.

While you do this; reading through the tutorials will give you info on what the various scene nodes are used for.

If you show that you've put a bit more thought into this, you're more likely to receive help from people.
rogerborg
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Post by rogerborg »

Just show us the whole homework question.
Please upload candidate patches to the tracker.
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