Thanks
basic joystick?
-
3DModelerMan
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
basic joystick?
What are the most basic, least bells and wistles low end joystick specs I should be developing for?
Thanks
.
Thanks
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
-
Dark_Kilauea
- Posts: 368
- Joined: Tue Aug 21, 2007 1:43 am
- Location: The Middle of Nowhere
-
kornwaretm
- Competition winner
- Posts: 189
- Joined: Tue Oct 16, 2007 3:53 am
- Location: Indonesia
- Contact:
-
fmx
-
rogerborg
- Admin
- Posts: 3590
- Joined: Mon Oct 09, 2006 9:36 am
- Location: Scotland - gonnae no slag aff mah Engleesh
- Contact:
Dpads (in the devices that I've tested) seem to be treated as hats, i.e. either generate explicit hat events, or extra axis events.
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
-
3DModelerMan
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
hmmm
I have a joystick and a gamepad, the pad has a Dpad treated as a hat, and two analog sticks. The stick has three axes two for the main stick and one throttle controll. What specs does irrgheist racing use?.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar