Irrlicht In Motion Competition
I'd allow multiple projects to be entered by one person as long as
a) they are different, not variations of the same thing
b) only one project per person/team can win
Because we all have a limited amount of time, anyone entering two or more is already dividing his time. Also, the more contributions to irrlicht, the better.
a) they are different, not variations of the same thing
b) only one project per person/team can win
Because we all have a limited amount of time, anyone entering two or more is already dividing his time. Also, the more contributions to irrlicht, the better.
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Ok i have a little problem here...som of my codebase is not compiling with visualstudio only with mingw. Is that a problem?
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
I voted maybe. I have an on-going project so I'm not sure if I can get enough time. Irrklang license is attractive though...
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Yeah! I hope omaremad enters.
As stated in the beginning of the thread it certainly can be used.Can modified irrlichts be used?
I have an idea... i hope i can enter.
Seriously this is common sense, you can make it polished if you think that's a good use of your time for the competition. They will care more about the actual demo itself. But the demo could in itself be a menu, or a start up scene, theres alot of flexibility here.How much polish do the entries need? do they need startup screens option menus and other shiny but useless things? they would take time away from the innovation.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
No problem, but please provide a binary too.Sudi wrote:Ok i have a little problem here...som of my codebase is not compiling with visualstudio only with mingw. Is that a problem?
I hope you enter Omar, can we expect some new shader effects?
Last edited by bitplane on Sun Dec 21, 2008 3:09 pm, edited 1 time in total.
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Very cool! Wow!
I won't be able to participate, my C Coding is still horrible and I'm too busy at school in level design.
If BMF don't mind you could re-use the ships models from DIVUS Armada. (BMF was the programmer behind the project and I've done the modeling)
I also give you to use my Metro station level for your demos if you want to use it.
Here is the link to the level demo (All meshes are in B3D, textured and Lightmapped) http://clavet.org/Demo.zip
Here is the link to the DIVUS Armada game demo: http://bmf.veloren.com/files/DivusArmada.rar
I won't be able to participate, my C Coding is still horrible and I'm too busy at school in level design.
If BMF don't mind you could re-use the ships models from DIVUS Armada. (BMF was the programmer behind the project and I've done the modeling)
I also give you to use my Metro station level for your demos if you want to use it.
Here is the link to the level demo (All meshes are in B3D, textured and Lightmapped) http://clavet.org/Demo.zip
Here is the link to the DIVUS Armada game demo: http://bmf.veloren.com/files/DivusArmada.rar
Oooooh, some incintive to actually creating something good. This is what I needed. Count me in. I look forward to doing some fun stuff I may end up modifying Irrlicht to better support shaders in my favor ( just Direct3D 9 at that ), but that's questionable. Either way, I look forward to some competition
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