Hi, we are a group from Aalborg University who are making a VR project, similar to Johnny Chung Lee's project (see http://www.youtube.com/watch?v=Jd3-eiid-Uw)
But in our project we want to implement a game with the headtracking features.
But we are not sure if IRRLICHT can be used for our specific project.
The question is if IRRLICHT supports PerspectiveOffCenterLH?
To specify what I mean, we have 2 coordinate sets for the player's head which we want to use for the projection matrix, meaning that we need access to the PerspectiveOffCenterLH function in DirectX, or at least through some part of IRRLICHT. Is this possible?
VR project with IRRLICHT
-
hybrid
- Admin
- Posts: 14144
- Joined: Wed Apr 19, 2006 9:20 pm
- Location: Oldenburg(Oldb), Germany
- Contact:
Just look through the project and/or code snippet forums, there are already some VR projects made with Irrlicht, so yes, it's basically possible. Access to the mentioned method is not available from within Irrlicht, but you can always access the SExposedVideoData from the video driver, which gives you raw access to the d3d device and driver.
If I'd know this method I might even be able to tell you if it will become part of Irrlicht some day, but for now the only way is to do it with direct D3D access.
If I'd know this method I might even be able to tell you if it will become part of Irrlicht some day, but for now the only way is to do it with direct D3D access.
I saw a lib for irrlicht that deals with headtracking using a web cam instead of a wiimote and IR leds. The project uses OpenCV so you will need that too. Its called CvIrrCamController. If you make a template or release source that would be cool since I would like to toy around with these features as well.