i am workig on my first project usig irrlicht. Bue the rendering quality is really low comparing to the result i get with other engines such as Ogre3D.
How can i improve the quality of my project's graphics?
PS: this is a screen of my project:
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PSP is not my current target.bitplane wrote:What is your target hardware? This will determine the techniques you can use. You mentioned PSP in another thread, which will not do shadow maps or antialiasing.
How did you make your terrain? The texture map is awful. The model is not lit and has holes in it. It is probably also too high poly for PSP.
Also show a screenshot from Ogre, so we can advise which options/materials to use to get the same result.
Your graphics card (I think you meant to say 9250, NOT 2950), can not run that game anyway.maroxe wrote:PSP is not my current target.bitplane wrote:What is your target hardware? This will determine the techniques you can use. You mentioned PSP in another thread, which will not do shadow maps or antialiasing.
How did you make your terrain? The texture map is awful. The model is not lit and has holes in it. It is probably also too high poly for PSP.
Also show a screenshot from Ogre, so we can advise which options/materials to use to get the same result.
i picked the terrain from a tutorial on the net, and the textures were chosen randomly, because i am not very experimented in 3D modeling.
the game that i am programming should work in standart machines. But the probleme is thhat my current machine is too old( Petium 4, 1Go Ram, Ati radeon 2950 pro 128mo), so ican't test shaders and other advanced stuff.
is it possible to get graphics like?