Hi, I'm completely mystified as I've been able to get along pretty well with Irr Licht so far, I can't figure how to rotate my camera.
if(Receiver.IsKeyDown(KEY_KEY_A))
{
camera->setPosition(vector3df(0, 10, -10));
camera->setRotation(vector3df(-100, 0, 0));
}
The function description of setRotation says it's relative, so I guess it SHOULD work. Yes, I used fairly big numbers simply to try. Regardless of the values put in vector3df, it still doesn't rotate.
P.S.: The position changes, and yes, it was just a test to see if the receiver/camera worked well, and they do. I'm really just stuck with that rotation
Thanks!