w00t
Sorry for not reply'n earlier. we ere with out power for about 25 hours. Big fire near our place.
http://www.cbc.ca/canada/british-columb ... -fire.html... it was like camping but in our own home
Maybe the Light setup method should go into ILightSceneNode? I was also thinking about a change there and add a setRadius method (in favor of the SLight value for radius, which would also set the attenuation initially). This was suggested by Question (sorry, don't remember ATM, maybe BlindSide?). This sounds reasonable and would make the lights more reliable across the drivers.
sweet
Yaw the light setup would go better in ILightSceneNode. And I think a setRadius would be good addition to ILightSceneNode, to setup attenuation and all that. Lets hammer out some stuff on the ML
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Oh, another request on this topic: Can someone write a nice tutorial for light effects and light nodes. I'd like to put a new tutorial up concerning these things (maybe including shadows, also good for testing Smile )
As for a tutorial, I'm working on some light FXs right now for KO.
A tutorial would be a good test case for the ILightManager. For something like this starting with a good test cast is golden