how to make faces look smooth?

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
miroslav_karpis
Posts: 12
Joined: Tue Jan 13, 2009 7:12 am

how to make faces look smooth?

Post by miroslav_karpis »

Most probably really a begynner question...but how is that possible - make the faces look smooth?
skumar
Posts: 201
Joined: Thu Feb 14, 2008 6:24 pm
Location: kerala state india
Contact:

Post by skumar »

To make a mesh smooth it should have more number of polygons. A low polymesh will be seen as blocky while highpoly ones are more detailed.

Smoothness can be imparted by slightly adjusting the normals. This can be done in 3ds max, in editable poly or mesh mode.
skumar
psychophoniac
Posts: 101
Joined: Wed Dec 03, 2008 5:33 pm
Location: ger

Post by psychophoniac »

wich faces do you mean?
a mesh's faces? or a face on a human body?
i love skateboarding!
jontan6
Posts: 278
Joined: Fri Jun 13, 2008 5:29 pm

Post by jontan6 »

choose file format that supports vertex normal. makes alot of difference!
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
Contact:

Post by JP »

You could use normal mapping too or there could be a function in IMeshManipulator which can smooth out the normals for you which could improve the smoothness a bit more.
Image Image Image
hybrid
Admin
Posts: 14144
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

However, those effect can only be seen if the node is lit. If you don't have lights in your scene you habe to go high-poly or bake the details into textures (which can be very impressive if the camera angle is not user controllable).
Post Reply