but I still get the error. I have set up my compiler to locate Irrlicht 1.4.2/lib/win32... and to located the proper PhysX directories, but it still won't compile. My compiler is MSVC 2008, if anyone can take a sec to let me know the issue.
Last edited by IrrNoob on Thu Jan 15, 2009 11:16 pm, edited 1 time in total.
yeah, its the way I extracted the compressed Irrlicht sdk file, it shouldn't effect the compilation though. This happens on none of my projects and their setup the same way.
Don't you have to tell it the actual lib in that path too? That's how i always do it... Not sure where those pragma comments work, it's either just GCC or just MSVC...
IrrNoob wrote:I'm not saying you're wrong Rogerborg,
Well, I'm not saying you're wrong either. I'm quoting your compiler.
I'm puzzled as to where this path is coming from: "../../../../irrlicht-1.4.2/lib/win32-visualstudio/irrlicht.lib". Since you were getting that before you added the pragma, I'd guess that you've actually got that path in your project options, e.g. under:
The /../../blahblah thing looks like what i put into the project to link to where my irrlicht installation is... so maybe it's not been changed at all or been changed in the wrong place...
lol, well, he put the paths of the project's additional dependencies into the "additional dependencies" path, so yes he did. Usually that field is left blank, but I see why he did it, because the MeshExample sample uses three or four .lib dependencies. I fixed it and its compiling properly now, thanks everyone.